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Apple
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- http://www.dimitridiakopoulos.com
- @ddiakopoulos
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Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections"
Comprehensive automatic differentiation in C++
An open-source colour picker app for macOS
A C++11 memory pool for multi-threaded applications
Physically-based renderer that can generates artificial lens flares based on the light sources in a 3D model.
Collection of Cloth Simulation Papers.
Official repo for Images that sound: a special spectrogram that can be seen as images and played as sound generated by diffusions
This project combines Perlin noise, fractional Brownian motion and a hydraulic erosion model based on the concept of virtual pipes and shallow-water equations.
SwiftMath provides a full Swift implementation of iosMath for displaying beautifully rendered math equations in iOS and MacOS applications. It typesets formulae written using LaTeX in a UILabel equ…
OpenXRLab Visual-inertial SLAM Toolbox and Benchmark
3D Geospatial Application Engine (Vulkan / C++17 / VSG)
[ICRA2024] Implementation of A Fast, Lightweight, and Dynamic Octree for Proximity Search
Modern Pathfinding Using OpenStreetMap Data with Raylib
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
Musical synthesizers that run on web browser.
Examples of Dielectric Breakdown simulation to generate Lichtenberg Figure(i.e. a lightning, thunder)
A flexible rendering engine for real-time graphics R&D
Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields