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๐Ÿ Link Checker: Build Status


GameDev Resources

๐Ÿ’ฒ = Paid, ๐Ÿšฉ = Limited Free, ๐Ÿ†“ = 100% Free, ๐Ÿ…พ๏ธ = Open Source

Please remember to always look at the license before using something in your project.


Assets

2D Assets

(Click to collapse or expand category)

3D Assets

(Click to collapse or expand category) * [Blender 3D models](https://www.blender-models.com/) - 3D models, particle systems/effects ๐Ÿ†“ * [Reiner's Tilesets](http://www.reinerstilesets.de/) - A blog with free 2D and 3D graphics. ๐Ÿ†“ * [TextureKing](http://www.textureking.com/) - Free realistic meterial stock textures ๐Ÿ†“ * [Yobi3D](https://www.yobi3d.com/) - Free 3D model search engine. ๐Ÿ†“

Audio Assets

(Click to collapse or expand category) * [GameSounds](https://gamesounds.xyz/) - Archive of all kinds of royalty-free game sounds. ๐Ÿ†“ * [FreePD](http://freepd.com/) - Public Domain Music ๐Ÿ†“ * [FreeSFX](http://www.freesfx.co.uk/) - free sound effects ๐Ÿ†“ * [Freesound](http://www.freesound.org/) - collaborative database of Creative Commons Licensed sounds ๐Ÿ†“ * [Kavex's GameSounds](https://github.com/Kavex/GameSounds) - Free sounds for any use ๐Ÿ†“ * [Musopen](https://musopen.org/) - Royalty free music. ๐Ÿ†“ * [Nameless: the Hackers RPG Soundtrack](https://boxcat.bandcamp.com/album/nameless-the-hackers-rpg-soundtrack) - high-quality by BoxCat Games ๐Ÿ’ฒ * [Octave](http://raisedbeaches.com/octave/index.html) - free library of UI sounds, handmade for iOS. :free1: * [PacDV](http://www.pacdv.com/sounds/index.html) - royalty free sounds collection. ๐Ÿ†“ * [SoundBible.com](http://soundbible.com/) - Royalty-free of sound effects under various licenses. ๐Ÿ†“

Multiple Graphic Collections

(Click to collapse or expand category) * [CGTextures](http://www.textures.com) - A large collection of textures. ๐Ÿšฉ * [GameDev Market](https://www.gamedevmarket.net/) - a community-driven marketplace that connects indie game developers with talented asset creators. ๐Ÿ’ฒ * [OpenGameArt](http://opengameart.org/) - a media repository intended for use with free software game projects. ๐Ÿ†“ * [PlainTextures](http://www.plaintextures.com/) - Free high resolution textures, brushes and photos ๐Ÿ†“ * [Sketchfab](https://sketchfab.com/) - Publish & embed interactive 3D models. ๐Ÿšฉ * [Upando](http://upan.do/) - Marketplace with lots of resources for game developers. ๐Ÿšฉ * [Vecteezy](http://www.vecteezy.com/) - Free Vector Art. ๐Ÿ†“

Code

Ads and Monetization

(Click to collapse or expand category) * [AdMob by Google](https://www.google.com.br/admob/) - Google's Ads and monetization service for mobile. * [AdColony](http://www.adcolony.com/) - Mobile video Ads service. * [Appodeal](http://www.appodeal.com/) - A programmatic ad mediation solution for mobile apps. * [ChartBoost](https://www.chartboost.com/) - Monetization, analytics platform. * [RevMob](https://www.revmobmobileadnetwork.com/) - Monetization and Ads solution. * [Unity Ads](https://unity3d.com/pt/services/ads) - Unity3D Official Ads SDK. * [Vungle](https://vungle.com/) - Video Ads service.

2D Engines and Frameworks

(Click to collapse or expand category) * [Agen](http://2dengine.com/page.php?p=features) - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices. * [Allegro](http://liballeg.org/) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. ๐Ÿ…พ๏ธ * [AndEngine](http://www.andengine.org) - 2D Android Game Engine ๐Ÿ…พ๏ธ * [Bacon2D](http://bacon2d.com/) - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. ๐Ÿ…พ๏ธ * [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine) - Classic point and click adventure game engine and editor. ๐Ÿ…พ๏ธ * [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. ๐Ÿ…พ๏ธ * [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. ๐Ÿ…พ๏ธ * [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. * [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for python language ๐Ÿ…พ๏ธ * [Cocos2d-x](http://cocos2d-x.org/) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. ๐Ÿ†“ * [Construct 2](https://www.scirra.com/) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. ๐Ÿšฉ * [Coquette](http://coquette.maryrosecoo 8000 k.com/) - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input. * [Corona SDK](https://coronalabs.com/) - A Cross-Platform Mobile App Development for iOS and Android. * [Defold](http://www.defold.com/) 2D game engine by King ๐Ÿ†“ * [Duality](http://duality.adamslair.net/) - C# / OpenGL 2D Game Engine that comes with visual editor. * [EasyRPG](https://easyrpg.org/) - role playing game creation tool compatible with RPG Maker 2000/2003 games ๐Ÿ†“ * [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go. ๐Ÿ…พ๏ธ * [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. ๐Ÿ…พ๏ธ * [EnchantJS](http://enchantjs.com/) - A simple JavaScript framework for creating games and apps. * [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses. * [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games. * [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3. ๐Ÿ…พ๏ธ * [GameMaker](http://www.yoyogames.com/studio) - 2D Game Engine ๐Ÿšฉ * [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and Windows. * [Gideros](http://giderosmobile.com/) - Mobile Cross-Platform framework using Lua programming language. ๐Ÿ…พ๏ธ * (Gosu)(https://www.libgosu.org/) - 2D game development library for Ruby and C++ ๐Ÿ…พ๏ธ * [HaxeFlixel](http://haxeflixel.com/) - Create cross-platform games easier and free. * [iio.js](https://github.com/iioinc/iio.js) - A javascript library that speeds the creation and deployment of HTML5 Canvas applications ๐Ÿ…พ๏ธ * [ImpactJS](http://impactjs.com/) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. * [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#. * [Juno](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua ๐Ÿ…พ๏ธ * [Kivent](http://kivent.org/) - A 2D game framework for Kivy. * [Kivy](http://kivy.org) - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS * [KiwiJS](http://www.kiwijs.org/) - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines ๐Ÿ…พ๏ธ * [LibGDX](https://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. ๐Ÿ…พ๏ธ * [LimeJS](http://www.limejs.com/) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and * [Lums](https://github.com/lums-proj/Lums) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. ๐Ÿ…พ๏ธ * [Lร–VE](http://love2d.org) - Lua 2D Game Engine. ๐Ÿ…พ๏ธ * [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA) ๐Ÿ…พ๏ธ * [MOAI](http://getmoai.com/) - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting. * [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web. * [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine. ๐Ÿ…พ๏ธ * [Monkey X](http://www.monkey-x.com) - Multi-platform programming language and cross-compiler, aimed at fast game programming. * [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. ๐Ÿ…พ๏ธ * [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. * [Open Mega Engine](https://github.com/rafaelcp/Open-Mega-Engine) * [OpenFL](http://www.openfl.org/) - Open Source Haxe Engine for making multi-platform games. ๐Ÿ…พ๏ธ * [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine. * [Origamijs](http://origamijs.com/docs) - Lightweight Library to create using HTML5 Canvas. * [PICO-8](http://www.lexaloffle.com/pico-8.php) - A fantasy console for making, sharing and playing tiny games and other computer programs. * [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine. ๐Ÿ…พ๏ธ * [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas. * [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers. * [PuzzleScript](http://www.puzzlescript.net/) - open-source HTML5 puzzle game engine. * [PyGame](http://pygame.org/hifi.html) - a 2D game engine in Python. ๐Ÿ†“ * [QICI](http://www.qiciengine.com/) - Efficient web-based tool for creating HTML5 games. * [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games. ๐Ÿ’ฒ * [Ren'Py](http://www.renpy.org/) - visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS ๐Ÿ…พ๏ธ * [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge. * [SDL](http://libsdl.org/) - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. ๐Ÿ†“ * [SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library. ๐Ÿ†“ * [Solarus](http://www.solarus-games.org/) a free and open-source Action-RPG (Zelda) game engine ๐Ÿ†“ * [SpriteBuilder](http://www.spritebuilder.com/) - Open Source Game Development Suite for MacOS ๐Ÿ…พ๏ธ * [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html) - iOS/Mac 2D Game Engine. * [Stage.js](http://piqnt.com/stage.js/) - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development. * [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API * [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. * [Tilengine](http://www.tilengine.org/) - C Engine with wrappers for C#, Python and Java ๐Ÿ…พ๏ธ * [Tiny Computer](http://nesbox.com/tic/) - a tiny computer where you can make, play and share tiny games.

3D Engines and Frameworks

(Click to collapse or expand category) * [Azul3D](http://azul3d.org/) - A 3D engine written in Go. * [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. ๐Ÿ…พ๏ธ * [Blend4Web](http://www.blend4web.com/) - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. ๐Ÿ…พ๏ธ * [Blitz3D](http://www.blitzbasic.com/Products/blitz3d.php) 3D basic-like programming language for fast 3D desktop games. * [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. * [CRYENGINE](https://github.com/CRYTEK-CRYENGINE/CRYENGINE) - A pay what you want next gen 3D game engine written in C++. ๐Ÿ…พ๏ธ * [Cinder](https://libcinder.org/) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. ๐Ÿ…พ๏ธ * [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. ๐Ÿ…พ๏ธ * [gameplay3d](http://gameplay3d.io/) - 2D + 3D game framework written in C++ ๐Ÿ…พ๏ธ * [Godot](http://www.godotengine.org/) - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. ๐Ÿ…พ๏ธ * [Havok Vision](http://www.havok.com/vision-engine/) - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology. * [Haxor](http://www.haxor.xyz/) - Combine the power of HaXe language and HTML5+WebGL to easily develop powerful applications that can run in any modern browser. * [Hive3D](http://www.eyelead.com/hive/) - Real Time Collaboration 3D engine. * [Horde3D](http://www.horde3d.org/) - small open source 3D rendering engine. ๐Ÿ…พ๏ธ * [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++. ๐Ÿ…พ๏ธ * [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers. * [JPCT](http://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android. * [Lumberyard](https://aws.amazon.com/pt/lumberyard/) - Amazon Lumberyard is a free AAA game engine deeply integrated * [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. ๐Ÿ…พ๏ธ * [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. * [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs. * [Paradox](http://paradox3d.net/) - Open Source C# Game Engine. ๐Ÿ…พ๏ธ * [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust. ๐Ÿ…พ๏ธ * [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine. * [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings). * [Rajawali](https://github.com/Rajawali/Rajawali) - Android OpenGL ES 2.0/3.0 Engine ๐Ÿ…พ๏ธ * [Source](https://developer.valvesoftware.com/wiki/Main_Page) Valve's Flagship engine ๐Ÿ†“ * [Spring](http://springrts.com/) - A powerful free cross-platform RTS engine. * [Stingray](http://www.autodesk.com/products/stingray/) - 3D game engine and real-time rendering software ๐Ÿ’ฒ * [Superpowers](https://sparklinlabs.itch.io/superpowers) - HTML5 Collaborative 2D/3D Game Maker * [Three.js](http://threejs.org/) - Javascript 3D Library. * [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. * [Unity 3D](http://unity3d.com/) - A development engine for the creation of 2D and 3D games and interactive content. * [Unreal Engine 4](https://www.unrealengine.com/) - the new game engine technology developed by Epic Games. * [Urho3D](http://urho3d.github.io/) - Cross-platform rendering and game engine. ๐Ÿ…พ๏ธ * [Wave](http://waveengine.net/) - Cross-platform engine written in C# * [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building apps and games ๐Ÿ…พ๏ธ * [voxel.js](http://voxeljs.com/) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser. * [Xenko Game Engine](http://xenko.com/) - open-source C# game engine designed for the future of gaming ๐Ÿ…พ๏ธ * [XNA](http://mxa.codeplex.com/) - Microsoft's game development framework.

Game Source Code

(Click to collapse or expand category) * [BrowserQuest](https://github.com/mozilla/BrowserQuest) ๐Ÿ…พ๏ธ * [Doom 3](https://github.com/id-Software/DOOM-3) ๐Ÿ…พ๏ธ * [Doom](https://github.com/id-Software/DOOM) ๐Ÿ…พ๏ธ * [Duke Nukem 3D: Atomic Edition](http://legacy.3drealms.com/duke3d/) ๐Ÿ†“ * [HandmadeHero: making 2D game from scratch](https://handmadehero.org/) ๐Ÿ’ฒ * [Prince of Persia](https://github.com/jmechner/Prince-of-Persia-Apple-II) ๐Ÿ…พ๏ธ * [Quake 2](https://github.com/id-Software/Quake-2) ๐Ÿ…พ๏ธ * [Quake III Arena](https://github.com/id-Software/Quake-III-Arena) ๐Ÿ…พ๏ธ * [Quake](https://github.com/id-Software/Quake) ๐Ÿ…พ๏ธ * [SimCity](https://github.com/simhacker/micropolis) ๐Ÿ…พ๏ธ * [Wolfenstein 3D](https://github.com/id-Software/wolf3d) ๐Ÿ…พ๏ธ

Modules and Additional API

(Click to collapse or expand category) * [AirConsole](https://developers.airconsole.com/#!/)- Add controller support using broswer ๐Ÿ†“ * [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library ๐Ÿ…พ๏ธ * [SimpleAI](https://github.com/mgerhardy/simpleai/) - C++ AI behaviour tree based library with a QT5 based remote debugger ๐Ÿ…พ๏ธ * [snex.io](http://snex.io/) - Add controller support using broswer ๐Ÿ…พ๏ธ
Design --------

Idea Generators

(Click to collapse or expand category) * [Boardgamizer](http://www.boardgamizer.com) - Board Game Design Idea Generator. ๐Ÿ†“ * [Gigster](http://www.ludocraft.com/gigster/) Randomized Game Idea Generator ๐Ÿ†“ * [RPTools](http://www.rptools.net) - a brand of open-source programs designed to enhance traditional pen-and-paper role playing games. ๐Ÿ†“ * [Video Game Name Generator](https://videogamena.me) Randomized video games names ๐Ÿ†“

Marketing and PR

(Click to collapse or expand category) * [A Guide to Launching Indie Games](http://www.binpress.com/blog/2015/02/06/indie-game-launch-guide-pre-launch/) - successful launch strategy for Indie Games ๐Ÿ†“ * [Gamebrief](http://www.metkis.com/gamebrief/index.html) Focus development of your game with 10 questions. ๐Ÿ†“ * [Yunoia](httyunoiaps://www.yunoia.com/) - Online Publishers/Marketing ๐Ÿ†“

Mechanics

(Click to collapse or expand category) * [Board Game Mechanics](http://boardgamegeek.com/browse/boardgamemechanic) Set of different board game mechanics ๐Ÿ†“

Project Management

(Click to collapse or expand category) * [Asana](http://www.asana.com) - Free cloud project Management ๐Ÿšฉ * [Casual](https://casual.pm/) - Visual Project Management ๐Ÿ’ฒ * [HacknPlan](http://hacknplan.com/) - Project management for game developers ๐Ÿšฉ * [Taiga](https://taiga.io/) - Project management platform for agile developers & designers ๐Ÿšฉ * [Trello](https://trello.com/) - Organize and prioritize projects ๐Ÿšฉ

Meta

Blogs and Portals

(Click to collapse or expand category) * [Designer Notes](http://www.designer-notes.com/) - Soren Johnson's Game Design Journal ๐Ÿ†“ * [Gamasutra](http://www.gamasutra.com/) - The Art & Business of Making Games ๐Ÿ†“ * [Game Development on StackExchange](http://gamedev.stackexchange.com/) - Game Development Stack Exchange ๐Ÿ†“ * [GameDev](http://www.gamedev.net/page/index.html) - Game Development Community ๐Ÿ†“ * [GameDevs.org](http://gamedevs.org/) - various topics relating to game development ๐Ÿ†“ * [GameJolt](http://gamejolt.com/) * [GameMarketeers](http://www.gamemarketeers.com/) * [Greenlit Gaming](http://greenlitgaming.com/) * [HTML5 Game Devs Forum](http://www.html5gamedevs.com/) * [HobbyGameDev](http://www.hobbygamedev.com/) * [Html5 Game Development](http://www.html5gamedevelopment.com/) * [IndieDB](http://www.indiedb.com/) * [Indius](http://indius.org/) * [Java Gaming](http://www.java-gaming.org/) * [Lost Garden](http://www.lostgarden.com/) * [Real-Time Rendering](http://www.realtimerendering.com/) * [Superlevel](https://superlevel.de/) * [TIGSource](http://www.tigsource.com/) * [TruePCGaming](http://truepcgaming.com/) * [WhatGamesAre](http://www.whatgamesare.com/featured-posts.html) * [iforce2d](http://www.iforce2d.net/) * [indiegames](http://indiegames.com/index.html) * [indievault](http://www.indievault.it/)

Books

(Click to collapse or expand category) * [3D Math Primer for Graphics and Game Development](http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/) * [Artificial Intelligence for Games](http://www.amazon.com/dp/0123747317?tag=game-prog-books-20) * [Essential Mathematics for Games and Interactive Applications: A Programmer's Guide](http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/) * [Flow](http://www.amazon.com/Flow-The-Psychology-Optimal-Experience/dp/0061339202/) * [Game Coding Complete](http://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry/dp/1133776574/) * [Game Development Essentials: Game Level Design](http://www.goodreads.com/book/show/1633392.Game_Development_Essentials) * [Game Engine Architecture](http://www.gameenginebook.com/) * [Game Mechanics: Advanced Game Design](http://www.goodreads.com/book/show/13705461-game-mechanics) * [Game Programming Gems](http://www.amazon.com/Game-Programming-Gems-CD/dp/1584500492) * [Game Programming Patterns](http://gameprogrammingpatterns.com/) * [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578) * [Hello Scratch: Learn to Program by Making Arcade Games](https://www.manning.com/books/hello-scratch) * [Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E](http://www.pearsonhighered.com/educator/product/Interactive-Computer-Graphics-A-TopDown-Approach-with-ShaderBased-OpenGL/9780132545235.page) * [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20) * [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20) * [Nature of Code](http://natureofcode.com/book/) * [Physics for Game Developers](http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065) * [Programming Game AI by Example](http://www.amazon.com/dp/1556220782?tag=game-prog-books-20) * [Real-Time Rendering](http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/) * [Rules of Play](http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/) * [The Art of Game Design](http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/) * [The Ultimate Guide to Video Game Writing and Design](http://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design) * [The Visual Story](http://www.amazon.com/The-Visual-Story-Creating-Structure/dp/0240807790/) * [Theory of Fun](http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/) * [Tricks of the Windows Game Programming Gurus](http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618)

Game Jams

(Click to collapse or expand category) * [CompoHub](http://compohub.net/) - A compilation site of many game jams in a timeline. * [Game jams on itch.io](https://itch.io/jams) - Listing of itch.io game jams * [Game Off](https://gameoff.github.com) - GitHub's game jam * [Indie Game Jams](http://www.indiegamejams.com/) - Listing of game jams * [Ludum Dare](http://ludumdare.com/) - very popular game jam * [One Hour Game Jam](http://onehourgamejam.com/) - Weekly 1 hour game jam

Magazines

(Click to collapse or expand category) * [Casual Connect](http://casualconnect.org/) ๐Ÿ†“ * [Game Developer Magazine](http://www.gdcvault.com/gdmag) ๐Ÿ†“ * [IndieMag](https://www.indiemag.fr/) ๐Ÿ†“ * [Making Games](http://www.makinggames.biz/) ๐Ÿ†“ * [indie-o-rama](http://www.indieorama.com/) ๐Ÿ†“

Videos/Podcasts

(Click to collapse or expand category) * [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) - A curated list of game talks (GDC, youtube, etc). ๐Ÿ…พ๏ธ * [BigSushi](http://www.bigsushi.fm/) - BigSushi GameDev Podcast ๐Ÿ†“ * [TheChernoProject](https://www.youtube.com/user/TheChernoProject) - TheChernoProject youtube channel ๐Ÿ†“ * [Twitch GameDev](http://www.twitch.tv/directory/game/Game%20Development) - Twitch GameDev Streams ๐Ÿ†“

Tools

Animation

(Click to collapse or expand category) * [Fusion Character Animator](http://loopengo.free.fr/) - small tool for Clickteam Fusion 2.5 to facilitate the animation of 2D character sprites for developers. ๐Ÿ’ฒ * [ScreenToGif](https://screentogif.codeplex.com/) - record a selected area of your screen and save it as a Gif ๐Ÿ†“ * [Spine](http://esotericsoftware.com/) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. ๐Ÿ’ฒ * [Spriter](http://www.brashmonkey.com/spriter.htm) - Modern tool for sprite animation. ๐Ÿ’ฒ * [DragonBones](http://dragonbones.effecthub.com) - The Open Source 2D skeleton animation solution for Flash ๐Ÿ…พ๏ธ * [LWF](http://gree.github.io/lwf/) - Lightweight SWF. LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. ๐Ÿ…พ๏ธ

Audio Tools

(Click to collapse or expand category) * [Ardour](http://ardour.org/) - A multichannel digital audio workstation ๐Ÿ…พ๏ธ * [as3sfxr](http://www.superflashbros.net/as3sfxr/) - Generating sound effects ๐Ÿ†“ * [Audacity](http://sourceforge.net/projects/audacity/) - cross-platform software for recording and editing sounds. ๐Ÿ…พ๏ธ * [Audiosauna](http://www.audiosauna.com/) - transforms your web browser into a fast and flexible music production studio with built in synthesizers and live effects. * [Audiotool](http://www.audiotool.com/app) - Online music producer. * [BeepBox](http://www.beepbox.co/) - online tool for sketching and sharing chiptune melodies ๐Ÿ†“ * [Bfxr](http://www.bfxr.net/) - A tool to make sound effects for computer games. * [Bosca Ceoil](http://boscaceoil.net/) - Online (and also desktop) music producer made by Terry Cavanagh. Simple, intuitive, has a distinctive retro-ish sound. ๐Ÿ†“ * [ChipTone](http://sfbgames.com/chiptone/) - Online sound effect generator ๐Ÿ†“ * [FamiTracker](http://famitracker.com/) - Produce music for the NES/Famicom-systems ๐Ÿ†“ * [iNudge](http://tonematrix.audiotool.com) - Create sound patterns online. * [jfxr](http://jfxr.frozenfractal.com) - A JavaScript port of the Bfxr sound effect generator. * [LMMS](https://lmms.io/) - digital audio workstation software ๐Ÿ…พ๏ธ * [MadTracker](http://www.madtracker.org/main.php) - a powerful and efficient approach to making music. Versatility and compatibility are guaranteed due to full VSTโ„ข, ASIOโ„ข and ReWireโ„ข support. * [Musagi](http://www.drpetter.se/project_musagi.html) - fairly large and sophisticated music editor and synthesizer ๐Ÿ…พ๏ธ * [PulseBoy](http://www.pulseboy.com/) web-based musical sequencer which only uses 8bit sounds and samples ๐Ÿ†“ * [Rosegarden](http://www.rosegardenmusic.com/) - music composition and editing environmen ๐Ÿ…พ๏ธ * [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html) - Open Source MIDI sequencer. ๐Ÿ…พ๏ธ * [Soundation](https://soundation.com/) - Online Professional music studio. * [SunVox](http://www.warmplace.ru/soft/sunvox/) - a small, fast and powerful modular synthesizer with pattern-based sequencer (tracker).

Bitmap Compression

(Click to collapse or expand category) * [ImageAlpha](http://pngmini.com/) โ€” Mac OS X GUI for pngquant and other tools ๐Ÿ†“ * [Image Asset Generation Photoshop plug-in](https://github.com/adobe-photoshop/generator-assets) โ€” Easy export layers to files. ๐Ÿ…พ๏ธ * [Kraken.io](https://kraken.io/) - robust, ultra-fast image optimizer and compressor with best-in-class algorithms. ๐Ÿ’ฒ * [Littera](http://kvazars.com/littera) - Bitmap font generator ๐Ÿ†“ * [PNGGauntlet](http://pnggauntlet.com/) - Smash PNGs for faster sites ๐Ÿ†“ * [PNGoo](https://pngquant.org/) - Windows GUI for batch conversion. ๐Ÿ†“ * [Pngyu](http://nukesaq88.github.io/Pngyu/) - simple PNG image file compression tool. ๐Ÿ…พ๏ธ * [SuperPNG Photoshop plug-in](http://www.fnordware.com/superpng/) โ€” Mac and Windows. Comparison with "Save for Web" ๐Ÿ†“ * [TinyPNG](https://tinypng.com/) - Advanced lossy compression for PNG images that preserves full alpha transparency. ๐Ÿ†“

Character Generators

(Click to collapse or expand category) * [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. ๐Ÿ†“ * [Loose Leaf](http://www.geocities.jp/kurororo4/looseleaf/) - Sprite character generator ๐Ÿ†“

Design Tools

(Click to collapse or expand category) * [10xGDD](http://pixelatto.com/10xgdd/) A fun-centric design brief template for your game designs. ๐Ÿ†“ * [articy:draft](http://www.nevigo.com/en/articydraft/overview/) visual environment for the creation and organization of game content. ๐Ÿ’ฒ * [Dundoc](http://www.dundoc.com/) Game Design starter Template ๐Ÿ†“ * [plotbot](http://www.plotbot.com/) Write screenplays in your browser. ๐Ÿ†“ * [Scrivener](https://www.literatureandlatte.com/scrivener.php) Helps concentrate on composing and structuring long and difficult documents ๐Ÿ’ฒ * [Tiny Game Design Tool](http://tinygdtool.urustar.net) small, portable booklet created in order to help game designers. ๐Ÿ†“ * [Twine](http://twinery.org/) - Open-source tool for telling interactive, nonlinear stories. ๐Ÿ…พ๏ธ

IDE and Editors

(Click to collapse or expand category) * [Atom](https://atom.io/) Highly customizable open source text editor ๐Ÿ…พ๏ธ * [Eclipse](https://eclipse.org/) - integrated development environment mainly used for Java ๐Ÿ†“ * [Notepad++](https://notepad-plus-plus.org/) Notepad replacement that supports several languages. ๐Ÿ…พ๏ธ * [Sublime Text](http://www.sublimetext.com/) Sophisticated text editor for code, markup and prose. ๐Ÿ’ฒ * [Visual Studio Community Edition](https://www.visualstudio.com/vs/community/) A fully-featured, extensible, free IDE ๐Ÿ†“

Modeling

(Click to collapse or expand category) * [Blender](http://www.blender.org/) - free and open source 3D creation suite ๐Ÿ…พ๏ธ * [MakeHuman](http://www.makehuman.org/) - free and open source software to create realistic 3d humans ๐Ÿ…พ๏ธ * [sculptris](http://pixologic.com/sculptris/) ๐Ÿ†“ * [SketchUp](http://www.sketchup.com/) - 3D modeling computer program for a wide range of drawing application ๐Ÿ’ฒ * [Maya](http://www.autodesk.com/products/maya/overview) Industry animation software ๐Ÿ’ฒ * [3ds Max](http://www.autodesk.com/products/3ds-max/overview) Industry modeling software ๐Ÿ’ฒ * [Clara.io](https://clara.io/) - Start creating, rendering and sharing 3D ๐Ÿšฉ

Pixel Editor

(Click to collapse or expand category) * [Aseprite](http://www.aseprite.org/) - Animated sprite editor & pixel art tool ๐Ÿ’ฒ * [Hexels](https://www.marmoset.co/hexels/) - intuitive 2D, grid-based painting tool ๐Ÿ’ฒ * [Pickle](http://www.pickleeditor.com/) - Another Pixel art Editor. ๐Ÿ’ฒ * [PiskelApp](http://www.piskelapp.com/) - Free Online Pixel Art and Animated Sprite Tool. ๐Ÿ…พ๏ธ * [Pixi Paint](https://github.com/Kavex/pixel-editor/blob/master/download.md) Desktop version of Pixie Engine ๐Ÿ†“ * [Pixie Engine](http://pixieengine.com/) - Free online pixel editor ๐Ÿ†“ * [Pixen](https://github.com/Pixen/Pixen) - Pixel Art Editor for OSX ๐Ÿ…พ๏ธ * [PyxelEdit](http://pyxeledit.com/) - Pixel art editor designed to make it fun and easy to make tilesets, levels and animations. ๐Ÿ’ฒ

Spritesheet

(Click to collapse or expand category) * [Cheetah-Texture-Packer](https://github.com/scriptum/Cheetah-Texture-Packer) - High efficient and fast 2D bin packing tool ๐Ÿ…พ๏ธ * [GlueIT](https://github.com/Kavex/GlueIT) Free Simple Spritesheet Tool ๐Ÿ†“ * [GraphicsGale](http://www.humanbalance.net/gale/us/) - Animation graphic editor easy to use. ๐Ÿ’ฒ * [Leshy SpriteSheet Tool](https://www.leshylabs.com/apps/sstool/) - HTML5 tool for creating, packing, and modifying sprite sheets and texture atlases ๐Ÿ†“ * [Libgdx Texture Packer](https://github.com/libgdx/libgdx/wiki/Texture-packer) - Texture Packer built into Libgdx ๐Ÿ…พ๏ธ * [MakeAtlas](http://www.skn3.com/junk/makeatlas/makeatlas1.12.zip) - Simple tool to pack a texture atlas ๐Ÿ†“ * [ShoeBox](http://renderhjs.net/shoebox/) - Adobe Air based app with game and ui related tools. ๐Ÿ†“ * [Sprite Generator](https://spritegenerator.codeplex.com/) - O-tree based rectangle sprite packing ๐Ÿ†“ * [Sprite Sheet Packer](https://spritesheetpacker.codeplex.com) - fully featured tool for combining multiple individual images into a single, efficiently laid out image ๐Ÿ†“ * [Spritesheet Preview](http://kleber-swf.com/app/spritesheet-preview/) - A simple and free tool to preview sprite sheets ๐Ÿ†“ * [SpriteUV2](https://www.spriteuv.com/) - tool for creating optimal meshes for textures/sprites and packing them into an atlas. ๐Ÿšฉ * [Stitches](https://draeton.github.io/stitches/) An HTML5 sprite sheet generator ๐Ÿ…พ๏ธ * [TexturePacker](https://www.codeandweb.com/texturepacker) - Great spritesheet creation editor. ๐Ÿ’ฒ

Terrain Generators

(Click to collapse or expand category) * [Artifex Terra](http://www.artifexterra.com/) - Terrain editor for easy and sophisticated landscape painting and editing ๐Ÿ†“ * [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/) - Create quality, realistic terrain quickly and intuitively ๐Ÿ†“ * [Fracplanet](https://sourceforge.net/projects/fracplanet/) - Fractal planet and terrain generator * [Nem TG](http://nemesis.thewavelength.net/index.php?p=8) - 3D terrain generator * [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing ๐Ÿ’ฒ

Texturing

(Click to collapse or expand category) * [FilterForge](https://www.filterforge.com/) - A plugin for Adobe Photoshop that allows you to build your own filters. ๐Ÿ’ฒ * [PixPlant](http://www.pixplant.com/) - Smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from photos. ๐Ÿ’ฒ * [STG](http://www.seamlesstexturegenerator.com/) - a tool for creating professional seamlessly-tileable textures from photographs quickly and easily. ๐Ÿ’ฒ

Tile/Level Editors

(Click to collapse or expand category) * [ArrayPainter](http://www.arraypainter.com/) - Array Painter is the easiest and fastest way to make 2D arrays ready for copy pasting into your own program. * [AutoTileGen](http://pixelatto.com) - AutoTileGen is an automatic tileset generator for 2D game terrains. ๐Ÿ’ฒ * [OGMO Editor](http://www.ogmoeditor.com/) - generic level editor. ๐Ÿ…พ๏ธ * [Overlap2D](http://overlap2d.com/) - a 2D level and UI editor with an engine agnostic philosophy. ๐Ÿ…พ๏ธ * [Mappy](http://tilemap.co.uk/mappy.php) - Free tilemap editor. ๐Ÿ†“ * [Tiled](http://www.mapeditor.org/) - free, easy to use and flexible tile map editor. ๐Ÿ†“

Vector/Image Editor

(Click to collapse or expand category) * [Gimp](http://www.gimp.org/) - GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. ๐Ÿ…พ๏ธ * [Inkscape](https://inkscape.org/en/) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. ๐Ÿ…พ๏ธ * [Krita](https://krita.org/) - Sketching and painting, offering an end-to-end solution for creating digital painting files from scratch by masters. ๐Ÿ…พ๏ธ * [Ormr](http://thebloomapp.com) - Ormr is a fast, light-weight, cross-platform procedural graphics editor. * [Paint.NET](http://www.getpaint.net/) - Paint.NET is free image and photo editing software for PCs that run Windows. ๐Ÿ†“ * [Pixelmator](http://www.pixelmator.com) - Full-featured image editing app for the Mac

Voxel Editors

(Click to collapse or expand category) * [goxel](https://github.com/guillaumechereau/goxel) - Open source 3D voxel editor ๐Ÿ…พ๏ธ * [MagicaVoxel](http://voxel.codeplex.com/) - free lightweight 8-bit voxel editor and interactive path tracing renderer ๐Ÿ†“ * [Sproxel](https://code.google.com/archive/p/sproxel/) - 3d interface designed to let the user quickly create and edit voxel-based 3d models ๐Ÿ†“ * [VoxelShop](https://blackflux.com/index.php)- Open source for modify and create voxel objects ๐Ÿ…พ๏ธ

Tutorials

Game Development Tutorials

(Click to collapse or expand category) * [Simple HTML5 Canvas Game](http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/) - Simple HTML canvas RPG looking game ๐Ÿ†“ * [Udacity: HTML5 Game Development](https://www.udacity.com/course/html5-game-development--cs255) - HTML5 Game Development by Google ๐Ÿ†“ * [Udemy: Make a Unity 2D Physics Game - For Beginners!](https://www.udemy.com/unity-2d-bouncing-and-sliding-with-physics/) - Unity 2D Physics ๐Ÿ†“

Graphics/Modeling Tutorials

(Click to collapse or expand category) * [Coursera: Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics) ๐Ÿ†“ * [How to make 2D Game Tilesets - Setup & The Basics](https://www.youtube.com/watch?v=MFvsRvo_78Y) Youtube vid by ORIANART * [Pixel Art Tutorial Basics for Beginners](http://gasara.deviantart.com/art/Pixel-Art-Tutorial-Basics-for-Beginners-356743783) * [Udacity: Interactive 3D Graphics](https://www.udacity.com/course/interactive-3d-graphics--cs291) - Interactive 3D Graphics by Google ๐Ÿ†“ * [Udemy: The Complete Blender Creator Course](https://www.udemy.com/blendertutorial/) High quality Blender 3D tutorial for all levels ๐Ÿ’ฒ

Music Tutorials

(Click to collapse or expand category) * [How To Make Game Music with FL Studio](https://www.youtube.com/watch?v=pkvx-ipbmVg) Youtube vid by rm2kdev ๐Ÿ†“

Programming Tutorials

(Click to collapse or expand category) * [Coursera: Beginning Game Programming with C#](https://www.coursera.org/learn/game-programming) ๐Ÿ†“ * [Khan Academy: Advanced JS: Games & Visualizations](https://www.khanacademy.org/computing/cs/programming-games-visualizations) ๐Ÿ†“ * [Udemy: Fundamentals of Programming](https://www.udemy.com/fundamentals-of-programming/) ๐Ÿ†“ * [Udemy: Learn to program Tic Tac Toe Game in Visual C++ on Windows](https://www.udemy.com/learn-to-program-tic-tac-toe-in-visual-c-on-windows/) ๐Ÿ†“

A selection of major game studios, publishers, etc. using GitHub:

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