Open
Description
Application::changeState()
should return a reference to the new AppState
instance so that calling code can interact with it beyond passing constructor arguments.
Additionally, something should be done about the destruction of the old AppState
object inside the call - generally an AppState
will be making the call to changeState()
and will thus be destructing itself. This is dangerous even if documented.
I'm thinking of returning both the old and the new in a std::pair<std::unique_ptr<AppState>, std::reference_wrapper<NewState>>
or making a simple custom struct to label them previous
and current
.