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Redesign "materialization" of data specs #10235
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7b2c9d5
Explicitly define glyph coordinates
mattpap 49fbf63
Add default values
mattpap 2511c9d
Don't check for nulls in MultiLine._index_data()
mattpap 5f03f5a
Wrap only plain object default values
mattpap 6d12421
Make data projection explicit
mattpap 9196019
Clean up HexTile._set_data()
mattpap 8f3a4e0
Add support for ragged arrays
mattpap f267b68
Encode dimension in coordinate specs
mattpap 1be6b51
Explicit data materialization
mattpap 35ec95a
Update incomplete unit tests
mattpap e2c650c
Update graph layout providers
mattpap b20dfb7
Fail safe when a column is missing
mattpap 66549c6
Use NumberArray.set() in ImageURL
mattpap 7f79d55
Update incomplete glyph tests
mattpap bc46b45
Assert number arrays in corner cases
mattpap 84a3d68
Fix glyphs' defaults
mattpap 54d988e
Explicit defaults in {V,H}Bar glyphs
mattpap 361686b
Respect packed colors in webgl backend
mattpap 3569c22
Unify handling of colors and alpha
mattpap e059b4a
Use CoordinateSeqSeqSeqSpec for multi polygons
mattpap 709eed9
Make toStringTag static
mattpap fbf4f0c
Increase pixel allowance
mattpap 5f1c988
Respect glyph protocol in graph renderer
mattpap 81aa324
Ignore early glyph positional defaults
mattpap d19f28c
Mark export selenium tests as flaky
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Use CoordinateSeqSeqSeqSpec for multi polygons
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commit e059b4ad78a1d936b622fb50a9f12dfab3878c13
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Just tossing out as an idea: what do you think of something likeXCoordinateSeqSpec,
XCoordinateSeq2Spec,XCoordinateSeq3Spec? I actually findSeqSeqSeqSpecharded to quickly visually parseThere was a problem hiding this comment.
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I will add this to the overall "naming things" issue.