10000 Elsie aguilar by elsieAguilar · Pull Request #670 · bloominstituteoftechnology/JavaScript-IV · GitHub
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76 changes: 76 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,77 @@
// CODE here for your Lambda Classes
class Person {
constructor(atributes) {
this.name = atributes.name;
this.age = atributes.age;
this.location = atributes.location;
}
speak() {
console.log(`Hello my name is ${this.name}, I am from ${this.location}`);
}
}




class Instructors extends Person {
constructor(instructorAttrs) {
super(instructorAttrs);
this.specialty =instructorAttrs.specialty;
this.favLanguage = instructorAttrs.favLanguage;
this.catchPhrase = instructorAttrs.catchPhrase;
}
demo(subject) {
console.log(`Today we are learning about ${subject}`)
}
grade(student, subject) {
console.log(`${this.name} receives a perfect score on ${subject}`);
}
}



class students extends Person {
constructor(studentAttrs) {
super(studentAttrs);
this.previousBackground = studentAttrs.previousBackground;
this.className = studentAttrs.className;
this.favSubjects = studentAttrs.favSubjects;

}
listsSubjects() {
console.log(this.favSubjects); //how to log favoriteSubjects one by one
}
PRAssignment(subject) {
console.log(`${this.name} has submitted a PR for ${subject}`);
}
sprintChallenge(subject) {
console.log(`${this.name} has begun sprint challenge on ${subject}`);
}
}



class ProjectManagers extends Instructors {
constructor(pmAttrs) {
super(pmAttrs);
this.gradClassName = pmAttrs.gradClassName;
this.favInstructor = pmAttrs.favInstructor;
}
standUp(channel) {
console.log(`${this.name} announces to ${channel}, @channel standy times!`);
}
debugsCode(student, subject) {
console.log(`${this.name} debugs ${student}'s code on ${subject}`);
}
}

const fred = new ProjectManagers ({
name: 'Fred',
location: 'Bedrock',
age: 37,
favLanguage: 'JavaScript',
specialty: 'Front-end',
catchPhrase: `Don't forget the homies`,
gradClassName: 'webPT10',
favInstructor: 'Keiran'
});
149 changes: 144 additions & 5 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,148 @@
/*


Prototype Refactor
//Prototype Refactor

1. Copy and paste your code or the solution from yesterday
// //1. Copy and paste your code or the solution from yesterday
// //GameObject Old code
// function GameObject(attributes) {
// this.createdAt = attributes.createdAt;
// this.name = attributes.name;
// this.dimensions = attributes.dimensions;
// }
// GameObject.prototype.destroy = function () {
// return `${this.name} was removed from the game.`;
// }

2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.
// // GameStats*** Old code
// function CharacterStats(attributes) {
// GameObject.call(this, attributes);
// this.healthPoints = attributes.healthPoints;
// }
// CharacterStats.prototype = Object.create(GameObject.prototype);

*/
// CharacterStats.prototype.takeDamage = function takeDamage () {
// return `${this.name} took damage.`;
// }


// // Humanoid Old Code ***
// function Humanoid(attributes) {
// CharacterStats.call(this, attributes);
// this.team = attributes.team;
// this.weapons = attributes.weapons;
// this.language = attributes.language;
// }

// Humanoid.prototype = Object.create(CharacterStats.prototype);

// Humanoid.prototype.greet = function () {
// return `${this.name} offers a greeting in ${this.language}.`
// }


//2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.
//GameObject New code**

class GameObject {
constructor(attributes) {
this.createdAt = attributes.createdAt;
this.name = attributes.name;
this.dimensions = attributes.dimensions;
}

destroy() {
console.log(`${this.name} was removed from the game.`);
}
}

// GameStats New code ***
class CharacterStats extends GameObject { //if doesnt work come back here
constructor(attributes) {
super(attributes);
this.healthPoints = attributes.healthPoints;
}
takeDamage() {
console.log(`${this.name} took damage.`);
}

}


// Humanoid New code ***
class Humanoid extends CharacterStats {

constructor(attributes) {
super(attributes);
this.team = attributes.team;
this.weapons = attributes.weapons;
this.language = attributes.language;
}

greet() {
console.log(`${this.name} offers a greeting in ${this.language}.`);
}
}




// Test Code
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});
const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});
const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});
console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.
//

0