8000 Update content/news/023/index.md · basstabs/rust-gamedev.github.io@907c5c1 · GitHub
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@@ -95,7 +95,7 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.
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[@basstabs] published a tutorial which explains how to write a
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line of sight algorithm for 2D games in Rust without using trigonometry or
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square roots. It includes vector diagrams and typset math to explain the ideas
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square roots. It includes vector diagrams and typeset math to explain the ideas
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behind each stage of the algorithm, source code for each step, tests to verify
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accuracy of the methods, and suggestions for further improvements.
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Additionally, the

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