10000 Markdownlint check · basstabs/rust-gamedev.github.io@d9bf9f6 · GitHub
[go: up one dir, main page]

Skip to content

Commit d9bf9f6

Browse files
committed
Markdownlint check
1 parent bfe8806 commit d9bf9f6

File tree

1 file changed

+4
-4
lines changed

1 file changed

+4
-4
lines changed

content/news/023/index.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -93,21 +93,21 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.
9393

9494
![2D Sight Example](lineofsight.png)
9595

96-
[@basstabs] published a [tutorial](
97-
https://basstabs.github.io/2d-line-of-sight/) which explains how to write a
96+
[@basstabs] published a tutorial which explains how to write a
9897
line of sight algorithm for 2D games in Rust without using trigonometry or
9998
square roots. It includes vector diagrams and typset math to explain the ideas
10099
behind each stage of the algorithm, source code for each step, tests to verify
101100
accuracy of the methods, and suggestions for further improvements.
102-
Additionally, the
101+
Additionally, the
103102
[repository](https://github.com/basstabs/2d-line-of-sight) contains benchmarks
104103
and a sample application written in [ggez](https://crates.io/crates/ggez).
105104

106105
_Discussions: [/r/rust_gamedev](
107106
https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/)_
108107

109108
[lineofsight]: https://basstabs.github.io/2d-line-of-sight/
110-
109+
[@basstabs]: https://github.com/basstabs
110+
111111
## Library & Tooling Updates
112112

113113
### [erupt]

0 commit comments

Comments
 (0)
0