Ct.js is a 2D game editor that makes its bet on good documentation, visual tools and smooth workflow.
For bugs, feature requests, developing questions, please use GitHub issues so we can better track them. For general support about making games, ask a question at our discord server.
Ct.js is a project maintained by CoMiGo, and programmed mainly by them as well, with little support from dear contributors and translators. And it sucks! Ct.js is a good game editor, but can be the best one, and one developer is not enough to transition it from a dream to a reality.
If you are willing to participate in ct.js' future, contact me at Discord (CoMiGo#7821) or Telegram (@CoMiGo). Or jump straightly to the main dev board for current issues.
app
— an Electron app, with its configs and static files.data
ct.release
— the ct.js game library, aka its "core"ct.libs
— catmods (modules) that ship with ct.js. Feel free to create a pull request with your module!i18n
— UI language schemes. Open for pull requests! :)
src
— a source folder that compile into/app
folder at a build time.js
— different top-level scripts, including 3rd-party libraries.node_requires
— these are copied as is to the/app
directory upon building ct.js, contain reusable code, and are meant to be used byrequire('./data/node_requires/…')
.pug
— HTML sources of editor's windows, written in Pug.riotTags
— components that drive all the logic in ct.js. Written in Pug and Riot.js v3.styl
— style sheets, written in Stylus.
branding
— logos and icons belong here.docs
— official docs of ct.js. Edit them here.DragonBonesJS
— a dependency for enabling DragonBones' skeletal animation support in ct.js.SSCD.js
— a fork of a collision library for ct.place.
See the main dev board for hot issues and plans for next releases. Prioritize the "Current release" column, then "To Do", then "Backlog", though if you really want a feature from a backlog to come true right here, right now, no one can stop you :)
Please leave a comment in issues you want to work on so that we can assign you to them and avoid occasional double work from several contributors.
Building ct.js requires Node and npm installed on your machine.
git clone https://github.com/ct-js/ct-js.git ctjs
cd ./ctjs
npm install gulp-cli -g
npm install
gulp -f devSetup.gulpfile.js
gulp
This is left for emergencies only, as Travis should prepare binaries for github and send them to itch.io as well
# Builds docs and adds them to ct.js app
gulp docs
# Recompiles source files, bundles docs, and bakes binaries
gulp packages
# Publishes prebuilt binaries to itch.io
# This assumes that you have an access to ct.js at itch.io :)
gulp deployOnly
gulp deployOnly --channel next # deploy to a specific itch.io channel
# Combines `gulp packages` and `gulp deployOnly`
gulp deploy
The first run will be slow as it will download nw.js binaries. Next runs will use cached files.
Use Gitmoji-flavored Comigoji for naming your commits.