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uhtml (micro µ html) is one of the smallest, fastest, memory consumption friendly, yet zero-tools based, library to safely help creating or manipulating DOM content.
- uhtml as default
{ Hole, render, html, svg, attr }
with smart auto-keyed nodes - read keyed or not ? paragraph to know more - uhtml/keyed with extras
{ Hole, render, html, svg, htmlFor, svgFor, attr }
, providing keyed utilities - read keyed or not ? paragraph to know more - uhtml/node with same default exports but it's for one-off nodes creation only so that no cache or updates are available and it's just an easy way to hook uhtml into your existing project for DOM creation (not manipulation!)
- uhtml/init which returns a
document => uhtml/keyed
utility that can be bootstrapped withuhtml/dom
, LinkeDOM, JSDOM for either SSR or Workers support - uhtml/ssr which exports an utility that both SSR or Workers can use to parse and serve documents. This export provides same keyed utilities except the keyed feature is implicitly disabled as that's usually not desirable at all for SSR or rendering use cases, actually just an overhead. This might change in the future but for now I want to benchmark and see how competitive is
uhtml/ssr
out there. Theuhtml/dom
is also embedded in this export because theComment
class needs an override to produce a super clean output (at least until hydro story is up and running). - uhtml/dom which returns a specialized uhtml compliant DOM environment that can be passed to the
uhtml/init
export to have 100% same-thing running on both client or Web Worker / Server. This entry exports{ Document, DOMParser }
where the former can be used to create a new document while the latter one can parse well formed HTML or SVG content and return the document out of the box. - uhtml/reactive which allows usage of symbols within the optionally keyed render function. The only difference with other exports, beside exporting a
reactive
field instead ofrender
, so thatconst render = reactive(effect)
creates a reactive render per each library, is that therender(where, () => what)
, with a function as second argument is mandatory when the rendered stuff has signals in it, otherwise these can't side-effect properly.- uhtml/signal is an already bundled
uhtml/reactive
with@webreflection/signal
in it, so that itsrender
exported function is already reactive. This is the smallest possible bundle as it's ~3.3Kb but it's not nearly as complete, in terms of features, as preact signals are. - uhtml/preactive is an already bundled
uhtml/reactive
with@preact/signals-core
in it, so that itsrender
exported function, among all other preact related exports, is already working. This is a drop-in replacement with extra Preact signals goodness in it so you can start small with uhtml/signal and switch any time to this more popular solution.
- uhtml/signal is an already bundled
import init from 'uhtml/init';
import { Document } from 'uhtml/dom';
const document = new Document;
const {
Hole,
render,
html, svg,
htmlFor, svgFor,
attr
} = init(document);
import { render, html, signal, detach } from 'uhtml/preactive';
const count = signal(0);
render(document.body, () => html`
<button onclick=${() => { count.value++ }}>
Clicks: ${count.value}
</button>
`);
// stop reacting to signals in the future
setTimeout(() => {
detach(document.body);
}, 10000);