refactor(view): Change scripted state booleans to enum flags in W3DView#2357
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xezon merged 1 commit intoTheSuperHackers:mainfrom Feb 27, 2026
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| Filename | Overview |
|---|---|
| Core/GameEngine/Include/GameClient/View.h | Added two pure virtual methods for scripted camera state management |
| Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DView.h | Introduced enum flags to replace 5 separate boolean members, added helper methods for state management |
| Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp | Replaced all boolean state checks with flag-based operations, improved code formatting |
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This changes scripted state booleans to enum flags in W3DView. Functionality wise nothing should change.
This does not look like it makes much sense yet, but it will be useful in later changes when we can add additional logic into the new functions that now control the scripted camera states.
The nearby code formatting was also improved a bit for readability.