refactor(pathfinder): Remove unused function Pathfinder::pathDestination()#2308
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xezon merged 2 commits intoTheSuperHackers:mainfrom Feb 21, 2026
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| Filename | Overview |
|---|---|
| Generals/Code/GameEngine/Include/GameLogic/AIPathfind.h | Removed unused pathDestination function declaration |
| Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp | Removed unused pathDestination function implementation (260 lines) |
| GeneralsMD/Code/GameEngine/Include/GameLogic/AIPathfind.h | Removed unused pathDestination function declaration |
| GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp | Removed unused pathDestination function implementation (260 lines) |
Last reviewed commit: fa86715
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I will double check this again, the code appears unused, i believe it was an earlier implementation of what ended up split out into multiple functions. |
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Skyaero42
approved these changes
Feb 21, 2026
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It is not used this PR saves a lot of code maintenanced with upcoming path changes.
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Function
Pathfinder::pathDestinationisn't used now nor in the first usable branch, so this PR removes it.Fortunately, it wasn't used because there would likely be a bug due to the uninitialized coordinate variable here, same as
Pathfinder::tightenPathCallback:GeneralsGameCode/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp
Line 8196 in 5d9aa65