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This repository has been archived by the owner on Jan 11, 2022. It is now read-only.
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Library for reading and writing AVI 2.0 files (which supports files larger than 4GB)

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TechSmith/AVI20

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Moved to CommonCpp

This repository has been archived because it has been moved to CommonCpp

AVI20

Library for reading and writing AVI 2.0 files (which supports files larger than 4GB)

Sample usage:

#include <AVI20/Write/Writer.h>
#include <AVI20/Write/StreamW.h>
#include <AVI20/Write/MediaStreamWriter.h>
#include <AVI20/WaveFormatEx.h>
#include <fstream>
#include <vector>

using namespace AVI20;
using namespace AVI20::Write;

const int WIDTH      = 320;
const int HEIGHT     = 240;
const int BPP        = 32; // bits per pixel
const int FPS        = 30; // frames per second
const int FRAME_SIZE = WIDTH * HEIGHT * 4;

const double PI = acos(0.)*2;

void drawTunnelEffect( int frameIndex, uint8_t* pixelBuffer )
{
   double time = (double) frameIndex/FPS;
   for ( int y = 0; y < HEIGHT; y++ )
   for ( int x = 0; x < WIDTH; x++ )
   {
      double u = double(2*x-WIDTH ) / HEIGHT;
      double v = double(2*y-HEIGHT) / HEIGHT;
      double len = sqrt( u*u + v*v );
      double angle = atan2( v, u ) + .1 * time;
      uint8_t color = len < .2 ? 0 : uint8_t( lround( angle/PI * 256 ) ^ lround( (1/len + time) * 256 ) );
      *pixelBuffer++ = color;
      *pixelBuffer++ = color;
      *pixelBuffer++ = color;
      *pixelBuffer++ = 0xFF;
   }
}

int main()
{   
   std::fstream fileStream( "out.avi", std::ios::in | std::ios::out | std::ios::trunc | std::ios::binary );

   Stream stream( &fileStream );
   Writer writer( stream );

   MediaStreamWriter videoStreamWriter = writer.AddMediaStream( WIDTH, HEIGHT, BPP, 0/*uncompressed codec*/, FRAME_SIZE, 30 );   
   //MediaStreamWriter audioStreamWriter = writer.AddMediaStream( WaveFormatEx::PCM( 44100 /*sample rate*/, 16 /*bit depth*/, 1 /*# channels*/ ) );

   writer.Start();

   // write the video
   {
      std::vector<uint8_t> pixelBuffer( FRAME_SIZE );
      for ( int frameIndex = 0; frameIndex < 5*30; frameIndex++ ) 
      {
         drawTunnelEffect( frameIndex, pixelBuffer.data() );
         videoStreamWriter.WriteFrame( pixelBuffer.data(), FRAME_SIZE, true/*keyframe*/ );
      }
   }

   //// write the audio
   //{
   //   std::vector<int16_t> audioBuffer( 44100*5 );
   //   for ( int i = 0; i < (int) audioBuffer.size(); i++ ) 
   //      audioBuffer[i] = sin( i*200./*frequency*//44100*PI*2 ) * 1000. /*volume*/;
   //   audioStreamWriter.WriteFrame( audioBuffer.data(), audioBuffer.size()*sizeof(int16_t), true /*keyframe*/ );
   //}

   writer.Finalize();

   return 0;
}

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Library for reading and writing AVI 2.0 files (which supports files larger than 4GB)

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