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gapi / gupi

CI npm Guilded

A TypeScript NodeJS API Wrapper for Guilded.gg API.

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Currently unstable and in active dev. Use with caution.

The name is gapi but silly google took that name so on npm we use gupi

Design Goals

  • Amazing Scalability!
  • Great developer experience!
  • Extremely flexible/dynamic!

Features

  • Initial Connection
    • Handle closes/Reconnection
  • Advanced RAM control!
    • Add custom props
    • Remove undesired props to save RAM
    • Limit the max amount of items in a collection.
  • Basic Cache control
  • Clean and powerful events system
    • Event listeners that are ran when an event occurs.
    • Useful events available to help debug!
  • Clean and powerful tasks system.
    • Runs a function at a certain interval. Useful for things like unmute and updating bot lists etc.
    • Can be used for cache sweeping to keep your cache optimized for exactly what you want.
  • Clean and powerful monitors system.
    • Runs a function on every message sent. Useful for stuff like auto-moderation or tags.
    • Easily ignore bots, users, edits, dms.
    • Powerful permission checks.
  • Clean and powerful inhibitors system
    • Stops a command from running if a requirement fails.
    • Easily add custom inhibitors!
  • Clean and powerful commands system
    • Powerful argument handling including validating, parsing and modifications.
    • Easily create custom arguments for your specific needs.
    • Command aliases.
    • Cooldowns and allowed uses before cooldown triggers.
    • Argument prompting!
    • Author and bot permission checks in server AND in channel!
  • Clean and powerful languages system.
    • Built in multi-lingual support.
    • Uses i18next, one of the best localization tools available.
    • Supports nested folders to keep cleaner translation files
  • GH Actions
    • Linter
    • Prettier
    • TSC
  • Event Handlers
  • 100% API coverage
  • Custom(Redis) cache support
  • Step by step guide
  • GH Actions: Deploy on release
  • Readme image/logo??
  • Proxy WS support (Pending until sharding is implemented in Guilded)
  • Proxy REST support (Pending until Rate Limits are better implemented in Guilded)

Usage

Beginner/Basic

import { Client } from 'gupi';

new Client({ email: 'emailhere', password: 'passwordhere' })
  .on('ready', () => console.log('Successfully connected to gateway'))
  .on('messageCreate', message => {
    if (message.content === '!ping') {
      message.send(`Ping MS: ${Date.now() - message.timestamp}ms`);
    }
  })
  .on('unknown', console.log)
  .connect();

BotClient (Full Command Framework)

// index.ts
import { BotClient } from 'gupi';
import configs from './configs';

// Start it up!
const client = new BotClient(configs).on('ready', () => console.log('Successfully connected to gateway')).connect();

// src/commands/avatar.ts
import { Command, CommandArgument, Message, User, Embed } from 'gupi';

export default class extends Command {
  name = 'avatar';
  aliases = ['pfp'];
  description = '🖼️ View the avatar image for a user or the server.';
  arguments = [
    { name: 'server', type: 'string', literals: ['server'], required: false },
    { name: 'user', type: 'user', required: false },
  ] as CommandArgument[];

  async execute(message: Message, args: { user?: User; server?: 'server' }) {
    // BY DEFAULT WE USE THE USERS OWN URL
    let url = message.author.dynamicAvatarURL({ type: 'Large' });
    // IF THE USER WANTED THE SERVER AVATAR USE IT
    if (args.server && message.team) url = message.team.dynamicAvatarURL({ type: 'Large' });
    // IF A USER WAS REQUESTED, THEN WE USE THAT
    if (args.user) url = args.user.dynamicAvatarURL({ type: 'Large' });

    return message.send(
      new Embed()
        .setAuthor(message.author)
        .setDescription(`[${message.translate('commands/avatar:DOWNLOAD_LINK')}](${url})`)
        .setImage(url),
    );
  }
}

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Advanced Customizations

Everything below this is to showcase examples of advanced features! They are intentionally written in a way that is confusing to a beginner developer, as it is not meant for you. This is an extreme edge case scenario for bots that scale really big!

// Cache Control!
// Set to 0 to disable caching. Apply to any desired Collection.
client.users.maxSize = 1000;

client.connect();