rsm is a utility library that contains different utilities for different purposes. It`s basically different tools I tend to reprogram with every project that I decided to centralise in a library. It is programmed in C++ and requires C++11.
- Any
- Type-erasure class for generic storage
- Easy to use(copyable, movable)
- Config
- Allow you to read from a configuration file
- Default Configuration type is a Key=Value type
- Allow declaration of custom configuration type
- Logger
- Easy to use logger
- Two provided log device:
- To stdout
- To file
- Matrix
- Matrix class for easier usage of matrix
- Safe and easy to use with operator()
- Message Dispatcher
- Lightweight Message class to ship any kind of message
- Virtual Message Handler to handle messages using a key=> message type association
- Async Message Dispatcher to dispatch messages in a asynchronous way
- Or monothread Message Dispatcher to dispatch the messages when you want
- Timer
- Timer that can trigger a callback when timed out
- Can also trigger a callback when interrupted
rsm::Any obj(std::vector<int>{0, 1, 2});
if(obj.isValid()) {
auto val = obj.get<std::vector<int>>();
for(const auto i : val) {
//...
}
}
rsm::Config config;
config.load("myConfig.txt");
if(config.hasConfig("key")) {
auto value = config.get("key");
}
config.set("newKey", 42);
config.save("newConfig.txt");
rsm::Logger::addLogDevice(std::make_unique<rsm::FileLogDevice>(myLogFile.txt));
rsm::Logger::info() << "A Info Log";
MyStreambleObject myObject;
rsm::Logger::debug() << myObject; // Assuming myStreableObject overloads operator<<
rsm::Matrix<int> matrix(5, 10, 3); // Creates a 5x10 matrix filled with 3
matrix(2, 4) = 5; //Set value 5 to entry at row 2 and column 4
auto value = matrix(1, 3); //Return the value at row 1 and column 3
class MyHandler : public rsm::MessageHandler {
void onMessage(const std::string& key, const rsm::Message& message) override {
//...
}
};
rsm::MessageDispatcher dispatcher;
MyHandler handler;
rsm::AsyncMessageDispatcher asyncDispatcher;
asyncDispatcher.registerHandler("asyncKey", handler);
asyncDispatcher.startDispatching(); //Start thread for automatic dispatching of pushed message
asyncDispatcher.pushMessage("asyncKey", "asyncMessage"); //Push message and dispatch
asyncDispatcher.stopDispatching(); //Stop dispatching and the dispatching thread
class MyHandler : public rsm::MessageHandler {
void onMessage(const std::string& key, const rsm::Message& message) override {
//...
}
};
rsm::MessageDispatcher dispatcher;
MyHandler handler;
dispatcher.registerHandler("syncKey", handler); //Register handler to a specific key
dispatcher.pushMessage("syncKey", "syncMessage"); //Push a message in the dispatching queue
dispatcher.dispatch(); //Required to dispatch all message previsouly pushed
rsm::Timer<void(), void()> timer;
timer.setTimeoutFunction([]() {
rsm::Logger::info() << "The timer timed out";
});
timer.setInterruptFunction([]() {
rsm::Logger::info() << "The timer has been interrupted";
});
timer.start(std::chrono::milliseconds(1000)); //Call the timeout function after 1seconds
timer.interrupt(); //Call the interrupt function and stop the timer
The library is distributed under the zlib/png license. This basically means you can use rsm in any project(commercial or not, proprietary or open-source) for free. There is no restriction to the use. You don't even need to mention rsm or me, though it would be appreciated.
Written by Jean-Sébastien Fauteux