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S2MP-Mod | Call of Duty: WWII Client Modification

Discord Server: https://discord.gg/Wbb5YMZrHG

Features

  • Internal Developer Console
  • External Developer Console
  • Reimplemented Stripped Commands / DVars
  • Restored hundreds of Dvars (See DvarInterface.cpp)
  • Error String Mapping
  • Some asset dumping

Reimplemented Commands / DVars

  • noclip
  • god
  • r_fog
  • cg_drawgun
  • map_restart
  • fast_restart

Custom Commands

  • luidbg - Shows LUI debug info
  • entdbg - Shows g_spawn entity debug info
  • intcondbg - Shows internal console debugger
  • listcmd - Lists all commands loaded in engine

Custom DVARs

  • cg_drawlui <1 or 0> - Enable drawing of LUI elements
  • cg_hudblood <1 or 0> - Enable drawing of on-screen damage blood
  • g_dumpLui <1 or 0> - Dump LUI files on map load
  • g_dumpStringTables <1 or 0> - Dump StringTables when they are loaded
  • g_dumpRawfiles <1 or 0> - Dump RawFiles when they are loaded
  • printWorldInfo <1 or 0> - Prints GfxWorld build info on load

Notes

  • Extract the contents into the root folder of your WW2 installation (steam only). Run the launcher and choose Multiplayer or Zombies.

build

  • clone the repository and run the generate.bat to clone the dependencies and use the s2mp-mod.sln to open it in vs2022 and build.

Disclaimer

This project is for educational and personal use only. I am not responsible for any bans, penalties, or any other consequences that may result from using this client. Use it at your own risk.

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