Conversation
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@digitaldude555 You can report improvements here unless kd-11 tells you otherwise. |
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Yakuza (Ryu ga Gotoku) Ishin/0/Kiwami are still broken 😕 |
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I cannot reproduce some of the bugs here. Its my fault for not mentionung this, but shader cache needs to be wiped before using this. I'll bump the shader cache version before this is merged to avoid such issues |
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My testing was done with the data folder being deleted beforehand, also using nvidia card, someone on discord reported yesterday that he had different results with AMD |
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Seems to be fixed #3681 in Silent Hill: Downpour. |
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Nier Replicant - Vulkan |
- In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
- texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
- Both backends now generate very similar code
- Do not overwrite logged programs
- facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
- Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes - Return all ones when a vertex attribute is disabled. -- Some games forget to enable vertex attributes actually needed by the fs
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@greentop Ni no kuni "regressed" due to how a game bug is being handled. The two options we have are:
The only "true" solution is to interpret instructions like we do for CPU stuff (hint: performance hit) or generate dynamic shaders after running variable analysis in the cpu which is a huge task and will add on to the problems we already have with the shader cache so I'll leave it as is for now (with overbright menus in some games to avoid generating NaNs from division by 0) |
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Pre-macth intro and replays still doesnt work in NHL, but gameplay works, idk why.. its all rendered like gameplay if it work. Its almost same as before your big FBO fix. |
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Nier Replicant - Vulkan - With Write Color Buffers |
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using e6c84fe No difference on Tales of Graces F from my first post, (transparent lines, blurry skits, menu background half black). |
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Virtua Fighter 5 Color issue finally fixed :). Tks |
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Hi And in One Other Situation , I Was Getted This Error ( Its Almost Impossible To Walk In Game After This Commit ) And This Is It : Also , After Downloading ( I Think , Sorry For Not Memorizing It ) The 65xx ( Or 64xx But Higher Chance for 65xx ) RDR Say This Error Almost All Time In The Game : Here is The Link For RPCS3.log : |
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RPCS3.log.gz |
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@M220 RDR is not a good test scenario, ignore it for now |
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[T]/ |







































Lots of changes
TODO: