Conversation
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@flash-fire, thanks for your PR! By analyzing the history of the files in this pull request, we identified @xsacha, @yukariin and @Nekotekina to be potential reviewers. |
… ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file. But, this helps clean out clutter for now.
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Currently, to build the qt portion with visual studio, here's what you do. Assumptions, you have the Qt visual studio plugin installed as well as Qt. Otherwise, you can download it from Qt's website. We haven't finalized Qt's version for RPCS3 (or I haven't been told one yet), but 5.8 works for me.
From there, you can build as normally. Ie. Click "build solution." |
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@flash-fire Perhaps you could add a README.md in the rpcs3/rpcs3-qt folder with the steps you just explained above. |
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@hcorion That sounds good. I'm setting up RPCS3 on my Linux VM later today. And, I'll add the readme after I figure out Linux build for this. I don't want to break Linux build when working on windows primarily. |
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I just tested, and the linux instructions seem to be as easy as:
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Thanks for test hcorion. I'll add that soon enough. For those curious, I have a branch where wxwidgets is completely removed, and rpcs3 compiles (without the rpcs3 project but with the qt project). It's located here. For now, it's probably a novelty. But, once we're ready, it'll become part of the PR. |
…cmake file. That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.
Setted up by importing rpcs3Qt project using Qt's visual studio plugin.
…ed elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.
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Cool, glad that it served a purpose and sorry I never got around to finishing that frontend. |
… old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.
* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets. * Make log visible by default * Improve UI by making it into a checkbox that's easier to use.
…eeds testing by other users)
- cleaned formatting for the post build command
* fix build legit this time i promise
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Yeah. The pro file you made was particularly useful. Using the plugin's convert to qt project broke some things when using it on the main project. So, I remade the rpcs3 project from scratch using that project import.. |
* WIP Gamepadsettings pushbutton Eventhandling missing * GamepadSettings should work except for cfg Init Some KeyInputs are missing * Update padsettingsdialog.h * Update padsettingsdialog.cpp (#5) * Update padsettingsdialog.cpp removed silly tabs * Update padsettingsdialog.cpp * GetKeyCode simplified * rename pad settings to keyboard settings o.O * rename keyboard setting to input settings
* add vulkan adapterbox and merge with d3d12 box * fix adapter text on other renderer * gather render strings * attempt fix on gamelist row height * adjust adapter behaviour to new guideline * Compiler of Peace. * High critical hit rate. * Mugi eating strawberries is savage.
* Most of the adjustments are made here. * fix gamelist rowheight * fix msg dialog layout and disable_cancel * cleanup * fix disable cancle again * fix debuggerframe buttons and doubleclick
* upgrade Info Boxes * upgrade file explorer * refactor GetSettings and SetSettings * second refactoring * cleanup * travis is a grammar nazi * second travis shenanigans * third travis weirdo thingy * travis 4 mega fun * travis 5 default to def * finish refactoring for settings fix gamelist headers
* msgdialog fix 1 * fix zombie infobox
* Add a welcome dialog. * Add enter to end of file * i'm an idiot * last mistake i hope * sponsored via --> funded by * RPCS3 does not condone piracy. * Mega Adjusts * Ani Adjustments and a few refactorings * Yay
…his dialog, they can probably use an emulator too.
FPS Additions
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I don't like changes in System.cpp, System.h but it can't be helped right now. |
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I did not like the way it handled things in wx. |
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The Legend of Heroes Trails of Cold Steel still freezes at start. Another two games I tested - for me works worse then on wx build. Sound is terrible. Thumb of log scrollbar vanish like in previous version. |
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I have TOCS and I know I get in game with comparable performance. Only thing I can think of is you don't have Sandybridge option for LLVM. As, without that option. TOCS dies immediately if using LLVM. (I'm on phone so support won't be very good from me, sorry) |
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On wx build works for me on Sandy Bridge without this option. |
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Trails of Cold Steel II randomly freezes during its startup screens. The few times I managed to get far enough to load my save, the framerate dropped into the single digits... Any advice please? |
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Can you guys make a separate issue? This PR is closed and more people will see it then. I personally won't be able to investigate this at all for at least a few days.. |
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Using new QT build i got assert everytime I use Vulcan. |
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@bjakja Please don't hijack issues. Please go to the forums or discord and ask there. |
Making this PR so we can collect work on converting to Qt in one place.
Please report issues with the build here so that things aren't duplicated.