Mastering UI Development with Unity, 2nd Edition - published by Packt
Swift Cookbook, Third Edition, Published by Packt
This repository contains the code, examples, and resources for the book Mastering UI Development with Unity by Dr. Ashley Godboldpublished by Packt.
With Unity’s robust toolkit, you can create visually appealing UIs to give your games a professional look and feel. This book will help you realize the full potential of the UI systems provided by Unity, so you can create the best UI for your games.
- Discover design principles and patterns for crafting visually appealing UIs
- Explore techniques to scale your UI across resolutions
- Streamline your UI building process with automatic layouts
- Understand the properties of the Event System and appropriately hook events to your UI elements
- Implement Unity’s built-in uGUI components, including those provided by TextMesh Pro
- Infuse UIs with stunning animation and particle effects
- Understand when and how to use Unity’s UI Toolkit and IMGUI
| Software/hardwar## Instructions and Navigations All of the code is organized into folders. For example, Chapter02.
The code will look like the following: A block of code is set as follows:
[System.Serializable]
public class Translation {
public string languageKey;
public string translatedString;
public Font font;
public FontStyle fontStyle;
}