This is the code repository for Game Development Patterns with Godot 4, First Edition, published by Packt.
Create resilient game systems using industry-standard solutions in Godot
The author of this book is Henrique Campos
Learn object-oriented design, SOLID principles, and the most important game development design patterns to create a resilient codebase. Leverage all the features available in Godot Engine to tackle common game development challenges with confidence.
- Create reusable and scalable code that follows SOLID principles
- Identify common game development issues and apply industry-standard solutions
- Understand feature requests and how to turn them into concrete solutions leveraging design patterns
- Analyze game development pathologies to figure out underlying issues
- Architect reliable systems that are understandable, intuitive, and scalable
- Structure professional, collaborative game systems that are easy to maintain
- Understanding Object-Oriented Design
- Learning the Four Fundamental Pillars
- Creating SOLID Design Solutions
- Favoring Composition Over Inheritance
- Maintaining Global States with the Singleton Pattern
- Decoupling Objects with the Observer Pattern
- Spawning Game Objects with the Factory Pattern
- Changing Object Behavior with the State Pattern
- Designing Actors with the Command Pattern
- Implementing AI with the Strategy Pattern
- Creating a Power-Up System with the Decorator Pattern
- Cross-Fading Transitions with the Service Locator Pattern
- Improving Game Feel with the Event Queue Pattern,
If you feel this book is for you, get your copy today!
With the following software and hardware list you can run all code files present in the book (Chapter number mention here).
Chapter | Software required | Link to the software | Hardware specifications | OS required |
---|---|---|---|---|
All chapters | Godot Engine 4.3 | https://godotengine.org/ | NA | Windows, MacOS, Linux |
If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost. Simply click on the link to claim your free PDF:
Henrique “Ludonaut” Campos is an indie game developer and game designer working in the industry for years. Started as a University teacher in 2015 in the Computer Graphics and Artificial Intelligence chairs and working in the GDQuest team from 2018 to 2022, Henrique is also an independent consultant for studios and schools. Under the alias of Ludonaut, Henrique creates game development content on his YouTube channel making games, assets, ebooks, and courses that can be found in his itch.io profile.
Being the author of The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique paved the way for Godot users to make incredible shared online experiences while helping them discover the engine's bleeding edge features.