This repository contains a d2 mod
for the OpenRA engine.
It is based on OpenRAModSDK and should be updated if OpenRAModSDK
changed
These scripts and support files from OpenRAModSDK
wrap and automatically manage a copy of the OpenRA game engine and common files,
and provide entrypoints to run development versions and to generate platform-specific installers.
Before run d2 mod
, Download the Original Game and copy following files:
DUNE.PAK
VOC.PAK
ATRE.PAK
HARK.PAK
ORDOS.PAK
INTRO.PAK
FINALE.PAK
SCENARIO.PAK
Paste those files into d2
directory. If this directory doesn't exist, create it:
%USERPROFILE%\AppData\Roaming\OpenRA\Content\d2
(Windows)~/Library/Application Support/OpenRA/Content/d2
(macOS)~/.openra/Content/d2
(Linux)
The key scripts from OpenRAModSDK are:
Windows | Linux / macOS | Purpose |
---|---|---|
make.cmd | Makefile | Compiles d2 mod and fetches dependencies (including the OpenRA engine). |
launch-game.cmd | launch-game.sh | Launches d2 mod from the SDK directory. |
launch-server.cmd | launch-server.sh | Launches a dedicated server for d2 mod from the d2 mod directory. |
utility.cmd | utility.sh | Launches the OpenRA Utility for d2 mod . |
<not available> | packaging/package-all.sh | Generates release installers for d2 mod . |
To launch d2 mod
from the development environment you must first compile it by running make.cmd
(Windows),
or opening a terminal in the SDK directory and running make
(Linux / macOS).
Now you can run d2 mod
using launch-game.cmd
(Windows) or launch-game.sh
(Linux / macOS).
Currently d2 mod
uses some data from d2k mod
. You will be prompt to download d2k content on first run.
d2 mod
is free software. It is made available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
For more information, see COPYING.
d2 mod for OpenRA AUTHORS
Special thanks to OpenRA AUTHORS
More information can be found here: wiki