I like building things that actually have to work in the real world. I’m curious about how systems behave under pressure, where they break, and what it takes to make them reliable again. I care about understanding the moving parts, not just making something that looks finished. When I build, I think about how people will depend on it, how it might fail, and how I can design it to recover. For me, good systems come from patience, responsibility, and learning from what goes wrong.
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Real-time battle royale where YouTube Live Chat spawns and controls entities
inside a procedurally generated arena.
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Fault-tolerant multiplayer platform with live room synchronization
and authoritative state management.
Tech Stack:
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A 2D survival horror game inspired by classic Pokémon-style exploration,
featuring a complete story and atmospheric gameplay.
Tech Stack:
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Socials & Platforms
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Cyber-themed frontend + embedded experimentation.
ESP32 vibration control + low-level hardware interaction.
Self-hosted music streaming on Android using Termux, Ubuntu (proot), and Navidrome.
Built for control, privacy, and zero cloud dependency.
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| Real-Time Systems |
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| Game Systems |
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- Contributions focus on backend APIs, real-time systems, and game engine plugins.
- Participated in Hacktoberfest and other technical open source events.
• Built and shipped a production Android app (RepBot) using on-device ML for real-time pose estimation and rep counting
• Designed and deployed multiple privacy-focused APIs used via RapidAPI (password risk, email risk, CSV normalization)
• Built real-time multiplayer and live-chat–driven game systems with authoritative state handling
• Implemented an ESP32-based embedded system with direct sensor input and actuator control
• Deployed a full self-hosted music streaming stack on Android using Termux, Ubuntu (proot), and Navidrome
• Maintained consistent long-term output across mobile, backend, real-time, embedded, and game systems
Thank you for reading till the end. I'd appreciate it grately if you may drop me a follow.

