A fanmade, cross-platform port of E. (Buster) Hashimoto's Hydra Castle Labyrinth.
- 3D display
- Inventory displayed on the bottom screen.
- Displays in 640x480.
- 240p mode for CRT televisions.
- Controllable with wiimote, nunchuk, gamecube, and classic controllers.
- Also playable on the WiiU.
Note: to run the game after compiling you may need the assets from the release page.
- Install DevkitPro with devkitARM and libctru.
- Install bannertool.
- Install vorbisidec:
pacman -S 3ds-libvorbisidec
- To just build a 3dsx file, run:
make 3ds
- To build a cia file, install MakeROM and run
make cia
- Install PSPSDK. (Minimalist PSPSDK)
- Install the libvorbis and libogg devpaks. (In Minimalist PSPSDK, keep the 'Basic Devpaks' box checked during setup.)
- Run
make psp
- Install VitaSDK.
- Run
make vita
- Install DevkitPro with devkitPPC and libogc.
- Install vorbisidec:
pacman -S ppc-libvorbisidec
- Install libwiidrc.
- Run
make wii
The game’s graphics, design, and data files are owned by Buster.
Music: Matajuurou
Sound effects: Osabishyuuki
Project Quadruple D: Sandman
English translation: Gary the Krampus
Korean translation: DDinghoya