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  1. Bristlecone Bristlecone Public

    Bristlecone is a simple game-centric protocol definition that significantly reduces effective latency.

    C++ 7

  2. Artillery Artillery Public

    Fully threaded input and ability framework for UE5. 20x faster than GAS, because I wanted my framerate back, thanks.

    C++ 7

  3. Barrage Barrage Public

    Jolt-based deterministic physics for Artillery.

    C++ 4

  4. SkeletonKey SkeletonKey Public

    Skeleton key is a set of key types used across all libraries maintained by Breach Dogs.

    C++

  5. CanItBeFinished CanItBeFinished Public

    A small addition to the broader ideas of versioning. These markings are intended to answer the question of "Can it be finished?" when looking at a piece of software from the perspective of an end-u…

  6. Cabling Cabling Public

    Threaded Controller And Keybind Management

    C++