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UE4LE (UE4-Load-Exe) loads an executable file when called by UMU, RE-UE4SS, or UML. Allowing executable ModMenu's to be loaded at game startup.

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Cracko298/UE4-Load-Exe

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UE4-Load-Exe

  • Doesn't use CreateThread or CreateProcess which can help when loading multiple plugins if too many Threads/Processes are being used/opened.
  • Doesn't attach Plugin/ModMenu directly to program memory, threads, files, etc. (The ModMenu/Plugin needs to handle this logic).
  • "Point2Dir.dll/point_to_dir.cpp" reads a file called iszplg.config which points to a ModMenu that isn't in the same directory as the .dll

Building:

Building Example DLL:

> g++ -shared -o ExamplePlugin.dll -O3 -s LoadThatModMenu.cpp

Building Point2Dir.dll:

> g++ -shared -o Point2Dir.dll -O3 -s point_to_dir.cpp

Building Example ModMenu:

> g++ -o ModMenu.exe -O3 -s ModMenuLoader.cpp
  • Need an Video Showing it Off? I got you covered here.

Example Plugin Download(s):

  • Both of these example files need to located in the "Mods" or "UnrealModPlugins" Folder, right beside eachother (can be changed).
  • This generally needs to be compiled by Plugin/ModMenu Developers. However there is a POC Download Below.
  • Download ExampleModMenuLoader.dll (Example Plugin).
  • Download ModMenuExample.exe (Example ModMenu).

Point2Dir.dll Plugin Downloads(s):

  • This is a pre-compiled plugin that requires a file called "iszplg.config" beside it, this file will point to another file/directory in the not currently running dir on the desired system.
  • Download Point2Dir.dll (Points to Exe in Another Directory).
[PATH]
C:\Users\CoolExampleFolderName\GameCheatZ\ISZ-ModMenu\ISZModMenu.exe

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UE4LE (UE4-Load-Exe) loads an executable file when called by UMU, RE-UE4SS, or UML. Allowing executable ModMenu's to be loaded at game startup.

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