[Feat] AsyncOfflinePlayerArgument #633
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This pull request introduces the
AsyncOfflinePlayerArgument
, which extends theSafeOverrideableArgument
class. The new class wraps the existingOfflinePlayerArgument
within aCompletableFuture<OfflinePlayer>
, enabling asynchronous handling of the offline player argument in commands. By using this approach, the logic involving API calls to fetch the offline player will be executed off the main thread, reducing the risk of blocking the server's main thread and improving performance.PR Checklist
Documentation
See CommandAPI/docs#1
This PR is in continuation of #632, which I accidentally closed :-)