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6.11.2

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## [6.11.2](6.11.1...6.11.2) (2025-07-30)

### Bug Fixes

* Removed the check for EditorSettings.defaultBehaviorMode ([9937f39](9937f39))

6.11.1

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## [6.11.1](6.11.0...6.11.1) (2025-07-27)

### Bug Fixes

* Fixed entities accidentally having a z scale of 0 ([0a01a78](0a01a78))
* Made a function in LDtkField internal instead of public ([be5130b](be5130b))

6.11.0

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# [6.11.0](6.10.0...6.11.0) (2025-05-16)

### Bug Fixes

* Fixed ordering of fields in the project settings ([0ea0528](0ea0528))

### Features

* Added MiddleCenterOffset to LDtkComponentEntity. It's used for helping draw handles in the scene, but could be useful for other means. ([42d5cb1](42d5cb1))
* Added PixelsPerUnit value to LDtkComponentLevel. Added new public method to recalculate the level border values in case the level is moved ([6c83962](6c83962))

### Performance Improvements

* Refactor that removes the LDtkEntityDrawerComponent, and simplifies the data delivery for all of the drawn scene window handles. ([d415590](d415590))

6.10.0

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# [6.10.0](6.9.2...6.10.0) (2025-05-07)

### Features

* Added a new toggle in the project settings to force a prefab revert on all LDtk prefab instances in loaded scenes ([50892a5](50892a5))

6.9.2

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## [6.9.2](6.9.1...6.9.2) (2025-05-02)

### Performance Improvements

* Setting tilemap tiles now leverages TileChangeData introduced in unity 2021.2 to reduce excessive tilemap API calls ([0f77e30](0f77e30))

6.9.1

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## [6.9.1](6.9.0...6.9.1) (2025-04-17)

### Bug Fixes

* Fixed a null ref when trying to draw entity ref array or points array when the array was empty ([a023dda](a023dda))

6.9.0

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# [6.9.0](6.8.0...6.9.0) (2025-04-17)

### Features

* Added a new ScaleFactor field to LDtkComponentEntity which can be used to scale your entity in ways other than scaling the transform ([3d5f2d4](3d5f2d4))
* Added a toggle option in the project importer inspector to disable scaling entity prefab instances if they were resized in LDtk ([8558ebb](8558ebb))

6.8.0

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# [6.8.0](6.7.1...6.8.0) (2025-04-16)

### Features

* Added new type checks for FieldDefinition among other small json data changes ([73040e5](73040e5))
* Added support to LDtkTableOfContents ScriptableObject to get fields, and also can access entity definition data from a toc entry ([1149747](1149747))
* Point fields will now draw their Vector2 value in addition to the transform ([9582c59](9582c59))
* Refactored the fields system to have a secondary way to get field data from LDtkFields with GetField(). This is a requisite to support fields in LDtkTableOfContents ([e2fb42a](e2fb42a))

6.7.1

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## [6.7.1](6.7.0...6.7.1) (2025-03-29)

### Bug Fixes

* Changed some fields so they are no longer static for more stable parallel import process ([ffeb4ef](ffeb4ef))
* Prevent potential infinite import loop (and polluted source control) due to the .ldtkc being written even if the contents don't change ([29fda78](29fda78))

6.7.0

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# [6.7.0](6.6.2...6.7.0) (2025-03-26)

### Features

* Added a Size field for LDtkComponentEntity for getting an easy size in unity units. Relegated it's previous Size field into PxSize ([f4b3089](f4b3089))
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