SMAA (enhanced subpixel morphological antialiasing) for Unity.
- Base code, paper & slides : Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
- Initial Unity port : Damon Wall
This effect requires Unity Pro (tested on Unity 4+) and a SM3.0 compatible GPU.
To use it, copy the SMAA folder to your project, drop SMAA.cs on your camera and SMAAshader into its Shader field.