8000 Tags · AnyOldName3/modorganizer-plugin_python · GitHub
[go: up one dir, main page]

Skip to content

Tags: AnyOldName3/modorganizer-plugin_python

Tags

release_v1.3.11

Toggle release_v1.3.11's commit message
Small fix to shut up messages about long boost names

8000

release_v1.3.10

Toggle release_v1.3.10's commit message
Small fix to shut up messages about long boost names

release_v1.3.8

Toggle release_v1.3.8's commit message
added plugin interface to add/remove/list categories to/from/of mods

release_v1.3.7

Toggle release_v1.3.7's commit message
added plugin interface to add/remove/list categories to/from/of mods

release_v1.3.6

Toggle release_v1.3.6's commit message
Update scons build

release_v1.3.5

Toggle release_v1.3.5's commit message
extended plugin interface. Plugins can now activate/deactivate mods, …

…install mods

suggesting a name and retrieve a list of all installed mods

release_v1.2.17

Toggle release_v1.2.17's commit message
bugfix: translations for some plugins weren't loaded

release_v1.2.15

Toggle release_v1.2.15's commit message
- bugfixes

- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
  the ui highlighted with info as tooltips

release_v1.2.16

Toggle release_v1.2.16's commit message
custom installers can now set the installation file (and the ncc inst…

…aller now does)

release_v1.2.9

Toggle release_v1.2.9's commit message
- added pseudo-categories to filter for mo-managed vs. unmanaged mods

- deleted mods are now moved to the recycle bin instead of being deleted permanently
- reduced modinfo dialog for foreign mods
- foreign mods are now displayed with a pseudo-category
- added a signal when a plugin is moved
- bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods
- bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
0