feat: Add physics layer support to TileMaps #67
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This change introduces physics layer (collision filtering) capabilities to TileMaps in AdaEngine.
Key changes include:
TileMapLayer
Enhancement:collisionFilter: CollisionFilter
property toTileMapLayer
, allowing each layer to define its own collision category and mask.TileMapSystem
Update:collisionFilter
from theTileMapLayer
to theCollision2DComponent
of individual tile entities when they are created.LDtk Integration:
Ldtk.TileMap
can now parse physics layer information from custom properties in LDtk layer definitions.physicsLayer_categoryBitMask
andphysicsLayer_collisionBitMask
on layers.collisionFilter
on the correspondingTileMapLayer
.Testing:
TileMapPhysicsTests
with comprehensive tests for various collision scenarios involving TileMap layers and external entities, verifying the correct behavior of category and mask bits.Example Scene:
scene_tilemap_physics_app
.This feature allows for more granular control over physics interactions in tile-based levels, enabling developers to create more complex and robust game mechanics.