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    • Human Computer Interaction
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      Design MethodsMultiple IntelligencesDesign ResearchTheory of Multiple Intelligences
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      Multiple IntelligencesDesign ResearchUser Centred DesignDesign method
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      Design ResearchUser eXperienceDesign processDesign method
When designing with young children, designers usually select user centred design methods based on the children's required level of engagement and the inspiration expected to be created according to the designer. User centred design... more
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      Multiple IntelligencesDesign ResearchUser Centred DesignDesign method
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    •   5  
      Design ResearchUser eXperienceDesign processDesign method
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    •   7  
      Multiple IntelligencesDesign ResearchUser Centred DesignDesign method
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    •   10  
      Design MethodsMultiple IntelligencesDesign ResearchTheory of Multiple Intelligences
The PlayFit project aims to design for a structural reduction in sedentary behavior throughout the day. The challenge is to engage teenagers by connecting to their mainly sedentary lifestyle by playful persuasion. Therefore we defined... more
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Augmented tabletops can be used to create multi-modal and collaborative environments in which natural interactions with tangible objects that represent virtual (digital) information can be performed. Such environments are considered... more
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      Tangible User InterfacesTeaching and Learning Writing and ReadingChild-computer Interaction, usability, ethnographic studiesTabletop
Early design methods with children are often evaluated on how well the children are involved, rather than on how effective the design session was. In my PhD I developed a framework on the basis of the theory of multiples by H. Gardner.... more
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      Design MethodsDesign ResearchChild-computer Interaction, usability, ethnographic studiesChild-Computer Interaction
This paper describes a study which compares the outcome of two early design methods for children: brainstorming and prototyping. The hypothesis is that children will uncover more design ideas when prototyping than when brainstorming,... more
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      Design MethodsDesign ResearchChild-computer Interaction, usability, ethnographic studiesChild-Computer Interaction
This paper describes a study in which the outcome of early design sessions with eight-to-twelve-year old children is assessed through expert judgment. Experts compare the outcomes of two early design methods: brainstorming and... more
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      Design ResearchChild-computer Interaction, usability, ethnographic studiesChild-Computer Interaction
When designing with young children, designers usually select user centred design methods based on the childrens required level of engagement and the inspiration expected to be created according to the designer. User centred design methods... more
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      Multiple IntelligencesDesign ResearchChild-computer Interaction, usability, ethnographic studiesChild-Computer Interaction
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangible interface that was designed to combine the advantages... more
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      Tangible User InterfacesChild-computer Interaction, usability, ethnographic studiesTabletopMultimedia Design
The PlayFit project aims to design for a structural reduction in sedentary behavior throughout the day. The challenge is to engage teenagers by connecting to their mainly sedentary lifestyle by playful persuasion. Therefore we defined... more
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      Game studiesGame DesignExercise and physical activity for healthChildhood Obesity Prevention; the Use of Technology in Projects to Promote Healthy Eating and Physical Activity; Behavior Change Theories and Their Application to Intervention Design
Teenagers spend a large proportion of their day doing sedentary activities. They sit in school during classes and breaks, and after school they sit while doing homework, watching television or playing computer games. Novel ways of... more
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      Game studiesGame DesignPhysical ActivityChildhood Obesity Prevention; the Use of Technology in Projects to Promote Healthy Eating and Physical Activity; Behavior Change Theories and Their Application to Intervention Design
When designing with young children, designers usually select user centred design methods based on the children’s required level of engagement and the inspiration expected to be created according to the designer. User centred design... more
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      Information SystemsCognitive ScienceMultiple IntelligencesDesign Research
Exploring a wide diversity of ideas is important in the process of (re-)designing products, applications and services. We conclude from overviews of current UX- research methods that most used methods aim at involving the user to identify... more
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      Design ResearchUser eXperienceDesign processDesign method