Papers by Ethan Snyder
Hatfield Graduate Journal of Public Affairs, 2016
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The social psychological factors involved in bullying in both the traditional and cyber forms are... more The social psychological factors involved in bullying in both the traditional and cyber forms are explored, compared and contrasted. Traditional bullying and cyberbullying are looked at in terms of culture and stereotypes, group dynamics and social identity. A final section on how social psychology is being used to create bullying prevention programs is also included.
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Reality is as individual as fingerprints. No two people perceive the world around them in exactl... more Reality is as individual as fingerprints. No two people perceive the world around them in exactly the same manner. There may be some agreement on shared reality, but how individuals reach the decision to share that reality is different. What does this mean for how we send and receive messages in media? This question and its implications are explored.
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Please note this is a literature review and conjecture based on evidence, not an experiment prese... more Please note this is a literature review and conjecture based on evidence, not an experiment presentation. This paper is broken down into three parts. The first part explores the problem of increasing the generalization of social and functional skills being taught to people with Autism Spectrum Disorders. What is currently being done and why this if ineffective is reviewed. The second part looks at how immersive media and augmented reality are being used to teach people with Autism. The final section uses what is presented in the first two parts to demonstrate a possible augmented reality application to assist autistic learners.
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Academia has long struggled with the best means to deliver an effective and useful education. In... more Academia has long struggled with the best means to deliver an effective and useful education. In the 1700s did the idea of distance learning first appears. As technology progressed, how these distance courses were delivered evolved. With each new technology, schools experimented with new ways to distribute courses. This paper provides an overview of the history and future of distance learning.
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This paper looks at the issue of cyberbullying from a developmental psychology standpoint. Firs... more This paper looks at the issue of cyberbullying from a developmental psychology standpoint. First cyberbullying is defined in association with traditional bullying. Next, the cultural context, particularly within the U.S., of cyberbullying is explored. Then how parenting styles and attachment may effect potential perpetrators and victims. Finally, the role of peer relationships in regard to cyberbullying is reviewed.
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This paper discusses the difference between narrative and story based on Haven’s (2007) definitio... more This paper discusses the difference between narrative and story based on Haven’s (2007) definition of story. There are a number of ways in which narrative therapy is already employed. This paper explores how digital storytelling can be combined with current use of narrative interventions for therapy.
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An analysis of the 2013-2014 Mississippi senate race Republican primary is presented. Focusing o... more An analysis of the 2013-2014 Mississippi senate race Republican primary is presented. Focusing on the battle between incumbent and challenger, this paper explores the role media played in the final vote.
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Role-playing games have traversed a daunting path through history, evocative of the fantastical a... more Role-playing games have traversed a daunting path through history, evocative of the fantastical and harrowing stories depicted in the pages of their aging rules books. From the tales of great bounty at the genres inception, to the tribulations and perilous reporting by news media that nearly paralyzed an industry; we seek to pay homage to one of the oldest forms of play and narrative synergy. In our review of role-playing games, we will address the origins of role play, several influential archetypes, and their impact on the development of the forerunner to all modern RPGs, Dungeons & Dragons. Afterwards, we chart role-playing’s course through the tumultuous 1980s and its unholy marriage with broadcast slander. Subsequently, our quest will lead us through RPGs digital transformation and allocation into several complementary offspring of the gaming behemoth. In the end we will heed the traveler’s warnings of addiction, obsession and identity lost, and share a tale or two of fans annual conventions.
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Anxiety is not displayed the same in every culture. Each culture has its own unique forms of exp... more Anxiety is not displayed the same in every culture. Each culture has its own unique forms of expression and coping. This paper discusses the causes, manifestations and treatments of anxiety across several cultural groups. The groups particularly focused on are Asians, Hispanics, African-American and Native Americans.
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This research looks at possible reasons people surveyed did not know Obamacare and the Affordable... more This research looks at possible reasons people surveyed did not know Obamacare and the Affordable Care Act were the same legislation. A brief literature review of media influence on public opinion is provided. A content analysis of 2,000 news articles was conducted using Leximancer software. The data indicates the term Obamacare is used 2.5 times more often than Affordable Care Act, and the terms were rarely used in the same context. Leximancer sentiment lens analysis showed the term Obamacare used favorably 19% of the time and unfavorably 24% of the time. The term Affordable Care Act was used both favorable and unfavorably 7% of the time. How often these words are used with each other and a selection of other words is also provided. Based on the data, because the term Obamacare is used more often than Affordable Care Act, it is concluded the difference in how often terms are presented together are the likely cause for public misunderstanding of the terms.
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Conference Presentations by Ethan Snyder
Role playing games have traversed a daunting path through history, evocative of the fantastical a... more Role playing games have traversed a daunting path through history, evocative of the fantastical and harrowing stories depicted in the pages of their aging rules books. Beginning with the creation of strategy games thousands of years ago, a historic and psychological path from the inception and evolution of chess through the present online games is forged. The relationship of board games, wargaming, digital technology and collectible card games to role playing is addressed. In particular, the article focuses on the influence of the Dungeons & Dragons RPG, examining several influential archetypes, and the impact this specific game has had on popular culture and the development of modern RPGs. The impact of controversy and negative media influence on RPGs in 1980s is explored. How role playing games influenced the modern digital era and Massively Multiplayer Role Playing Games (MMORPG) is reviewed. The paper also explores the addiction, obsession and impact on identity these games have had and their enduring fascination with enthusiasts and players.
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Drafts by Ethan Snyder
This is a very early draft, so please bear with me. Public concerns of excessive video game play... more This is a very early draft, so please bear with me. Public concerns of excessive video game playing has led to debate over whether this activity can be considered an addiction. This paper explores the role of human behavior in video game play. Why do some people play more than others? Antecedents and reinforcers of video game play are explored. The paper uses this knowledge to provide practical ways to decrease screen time.
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Papers by Ethan Snyder
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