University of Exeter
Communication
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as a preferred leisure activity. Being heavily value-laden both socially and culturally, the term has spawned fiery debates on a variety of... more
The study conducted by us looks at the role played by displayed pictures, an important part of the visual element of one’s online existence on social networking websites such as Facebook. The study then understands the importance of the... more
Fantasy sport has risen in popularity in the last decade with the advent of web 2.0. As people from around the world watch sporting events today, the Internet has become an ideal site to instantly disseminate results and achievements for... more
The last five years have been increasingly transformative in the realms of broadcast and electronic media; following an inevitable convergence with internet-centric technologies. The emergence of new platforms has enabled the untethering... more
Simulating the world’s most popular sport is big business and the most popular titles in the industry are Electronic Arts’ FIFA (2015-2019) franchise and Konami’s Pro Evolution Soccer (PES) (2015-2019). A rivalry that begun in 1995, the... more
This article is set in the times of the global pandemic caused by the Novel Coronavirus By examining dimensions of panic, fear and anxiety amongst fourteen travelers and their various decisions during the pandemic this qualitative study... more
Affordances offered by new media platforms are perceived as revolutionary instruments for removing the inequities of access to health promotion and communication. However, the production and dissemination of health promotional material on... more
In ‘Gender, Citizenship, and Identity in the Indian Blogosphere: Writing the Everyday’, Sumana Kasturi uses blogs as digital artefacts to chart the autobiographical everyday of women bloggers on th...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as a preferred leisure activity. Being heavily value-laden both socially and culturally, the term has spawned fiery debates on a variety of... more
Summary Affordances offered by new media platforms are perceived as revolutionary instruments for removing the inequities of access to health promotion and communication. However, the production and dissemination of health promotional... more
Simulating the world’s most popular sport is big business and the most popular titles in the industry are Electronic Arts’ FIFA (2015-2019) franchise and Konami’s Pro Evolution Soccer (PES) (2015-2019). A rivalry that begun in 1995, the... more
As the field of medicine tries to tap into various facets of gamification, the potential of video games and gaming-based interventions has become a hotbed of interesting activity in the Dementia circles of medical research. This paper,... more
This article examines if video games can be used to simulate future scenarios by charting the intersections of game studies, science fiction studies, and simulation. By analyzing games that are set in futuristic societies as sites that... more
Fantasy sport has risen in popularity in the last decade with the advent of web 2.0. As people from around the world watch sporting events today, the internet has become an ideal site to instantly disseminate results and achievements for... more