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Scooby-Doo and the Cyber Chase (video game)

From Wikipedia, the free encyclopedia
Scooby-Doo and the Cyber Chase
North American PlayStation cover art
Developer(s)Art Co., Ltd (PS)
Software Creations (GBA)
Publisher(s)THQ
Composer(s)Stephen Geering
Platform(s)PlayStation, Game Boy Advance
Release
Genre(s)Platformer
Mode(s)Single-player

Scooby-Doo and the Cyber Chase is a Scooby-Doo video game based on the Warner Brothers film Scooby-Doo and the Cyber Chase. The game was released for the PlayStation and Game Boy Advance in 2001. The PlayStation version became a "Greatest Hits" title in 2003.[3]

Plot

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Scooby-Doo and the gang find themselves in cyberspace. A new villain called the Phantom Virus must be stopped. Scooby and Shaggy must go through various levels to defeat him and his evil villains. Along the way they collect Scooby Snacks for points, Scooby and Shaggy coins for extra chances, Scooby dog tags for checkpoints, hamburgers for health/energy, and pies for weapons. Fred, Daphne, and Velma help Scooby and Shaggy to overcome obstacles by giving them important game playing moves and tips via Velma's handheld communication device.

Gameplay

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PlayStation version

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The player controls Scooby-Doo and Shaggy in a 3D environment. The player defeats bosses, and tracks down Scooby snacks and other pick-ups. The main goal of the game is to defeat the Phantom Virus, a computer virus that has been terrorizing video games. The game consists of 7 stages and 21 levels in total. Each stage consists of two normal levels and a boss level.[4] The player controls Scooby Doo in stages one, four, six, and seven and Shaggy in stages two, three, and five.

  • Stage One is called "Classic Japan" and the boss of this stage is a Japanese samurai.
  • Stage Two is called "Ancient Rome" and the boss of this stage is a lion and several gladiators who throw spears.
  • Stage Three is called "Arctic Circle" and the boss of this stage is the Phantom Virus, riding a snowball-making polar bear.
  • Stage Four is called "Prehistoric Jungle" and the boss of this stage is a ferocious T-Rex.
  • Stage Five is called "The Big City" and the boss of this stage is Charlie the Robot from the Scooby-Doo, Where Are You! episode "Foul Play in Funland".
  • Stage Six is called "Egypt" and the boss of this stage is the Phantom Virus and several mummies.
  • Stage Seven is called "Amusement Park" and it is the last stage in the game. Just like in the movie, this contains the final and hardest level of the game. The final boss is the Phantom Virus.

Game Boy Advance version

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The Game Boy Advance version features six levels and uses a password feature rather than a save feature.[5]

Reception

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GameRankings gave the PlayStation version a score of 61.67% and the Game Boy Advance version a score of 60%.[6][7]

Jennifer Beam of AllGame, who praised the PlayStation version for its sound effects and voice acting, wrote, "Relatively decent 3D graphics enhance this game, but almost every area has a level where shadows are indistinguishable from pitfalls."[4]

Hilary Goldstein of IGN reviewed the Game Boy Advance version. Goldstein praised the animation and the music but criticized the sound effects and the password feature, as well as the ending for not having enough "Scooby flavor," writing that, "No masks are removed and Velma doesn't spout off some long-winded explanation of how the culprit pulled off his evil machinations."[5]

The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[10] indicating sales of at least 300,000 copies in the United Kingdom.[11]

In 2010, Steven Jackson of Retro Gamer called the PlayStation version one of the best Scooby-Doo games ever, despite similarities with the PlayStation game Crash Bandicoot.[12]

References

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  1. ^ "Scooby Doo and the Cyber Chase". GameZone. Archived from the original on December 27, 2003. Retrieved July 23, 2024.
  2. ^ "Scooby Doo and the Cyber Chase (GBA)". GameZone. Archived from the original on December 27, 2003. Retrieved July 23, 2024.
  3. ^ "Scooby-Doo & the Cyber Chase [Greatest Hits] Value / Price | Playstation 1". Archived from the original on 2017-07-30. Retrieved 2020-05-30.
  4. ^ a b c Beam, Jennifer. "Scooby-Doo and the Cyber Chase (PS) - Review". Allgame. Archived from the original on November 15, 2014. Retrieved June 10, 2014.
  5. ^ a b c Goldstein, Hilary (November 16, 2001). "Scooby-Doo and the Cyber Chase (GBA)". IGN. Archived from the original on July 14, 2014. Retrieved June 10, 2014.
  6. ^ a b "Scooby-Doo and the Cyber Chase for PlayStation". GameRankings. Archived from the original on July 14, 2014. Retrieved June 10, 2014.
  7. ^ a b "Scooby-Doo and the Cyber Chase for Game Boy Advance". GameRankings. Archived from the original on July 14, 2014. Retrieved June 10, 2014.
  8. ^ "Scooby-Doo and the Cyber Chase". Nintendo Power. Vol. 150. November 2001. p. 148.
  9. ^ "Scooby-Doo and the Cyber Chase". Official U.S. PlayStation Magazine. January 2002. p. 147.
  10. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  11. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  12. ^ Jackson, Steven (June 17, 2010). "Scooby-Doo and the Cyber Chase". Retro Gamer. Archived from the original on March 22, 2019. Retrieved January 29, 2019.
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