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8-bit (not comparable)

  1. (computing, of a word size, or an integer) Represented using units of 8 bits (1 byte)
    • 2007, Nick Collins, Julio d'Escriván, The Cambridge companion to electronic music, page 189:
      I started creating 8-bit music around 2002 when I picked up nanoloop []
  2. (computer graphics, music) Originating from or resembling the art or music of the 8-bit computer era.
    • 2008 January 1, Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, MIT Press, →ISBN:
      Typically far more complex than the songs of the 8-bit games, songs in Amiga games had a highly varied structure, but usually followed the same basic principles seen in the 8-bit games (shorter loops with fewer distinct sections for battle music, and longer loops with more distinct sections for in-game music).
    • 2008 November 12, Brett Camper, “Retro Reflexivity: La-Mulana”, in Bernard Perron, Mark J.P. Wolf, editors, The Video Game Theory Reader 2, Routledge, →ISBN:
      Much of La-Mulana's 8-bit aesthetic is tied to its self-imposed graphical limitations. To start, the native resolution of 256 × 192 pixels is (as we would expect) much less than that of contemporary standards []

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