Title
|
Platforms
|
First release date
|
Description
|
SubRoc-3D
|
Arcade
|
1982
|
Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4]
|
Vectrex 3D Imager peripheral
|
Vectrex
|
1984
|
A proprietary disk-rotating glasses system
|
Battle Bird
|
Arcade
|
1986
|
Developed by Irem and released in January 1986.[5][6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6][7]
|
3-D Thunder Ceptor II
|
Arcade
|
1986
|
Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito.[8]
|
Hover Force
|
Intellivision
|
1986
|
Programmed with ChromaDepth 3-D technology[9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[10] Released in 1987 by INTV Corporation; 3-D glasses not included.[11]
|
The various SegaScope 3D games
|
SMS
|
1987–1989
|
A proprietary LCD Shutter Glasses system,[3][12] not compatible with Modern 3D TV systems.
|
Continental Circus
|
Arcade
|
1987
|
Active shutter 3D glasses
|
Maze Hunter 3-D
|
SMS
|
1987
|
LCD Shutter Glasses (SegaScope 3D)
|
Missile Defense 3-D
|
SMS
|
1987
|
LCD Shutter Glasses (SegaScope 3D)
|
Zaxxon 3-D
|
SMS
|
1987
|
LCD Shutter Glasses (SegaScope 3D)
|
3-D WorldRunner
|
NES, FDS
|
1987
|
Anaglyph mode
|
Rad Racer (Highway Star in Japan)
|
NES
|
1987
|
LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA)
|
JJ
|
Famicom
|
1987
|
LCD Shutter Glasses (Famicom 3D System)
|
Falsion
|
Famicom Disk System
|
1987
|
LCD Shutter Glasses (Famicom 3D System)
|
Attack Animal Gakuen
|
Famicom
|
1987
|
LCD Shutter Glasses (Famicom 3D System)
|
Blade Eagle 3-D
|
SMS
|
1988
|
LCD Shutter Glasses (SegaScope 3D)
|
Space Harrier 3-D
|
SMS
|
1988
|
LCD Shutter Glasses (SegaScope 3D)
|
Famicom Grand Prix II: 3D Hot Rally
|
Famicom Disk System
|
1988
|
LCD Shutter Glasses (Famicom 3D System)
|
Wanderer 3D
|
Amiga, Atari ST, Sinclair QL
|
1988
|
Anaglyph mode
|
SpaceSpuds
|
Amiga
|
1988
|
Anaglyph mode
|
Poseidon Wars 3-D
|
SMS
|
1989
|
LCD Shutter Glasses (SegaScope 3D)
|
Cosmic Epsilon
|
Famicom
|
1989
|
LCD Shutter Glasses (Famicom 3D System)
|
Beyond the Black Hole
|
MS-DOS, Commodore 64, Commodore 128
|
1989
|
|
The various Sega VR games
|
Arcade, Mega Drive, Saturn
|
1991-1995
|
Head-mounted display
|
The various Virtuality games
|
Arcade
|
1991-1996
|
Head-mounted display
|
Orb-3D
|
NES
|
1991
|
Pulfrich effect
|
Doom
|
PC
|
1993
|
Unofficial support via the GZDoom engine: Anaglyph mode, Side-by-Side, Top-Bottom, Interleaved, Checkerboard[13]
|
Magic Carpet
|
MS-DOS
|
1994
|
Anaglyph mode, Autostereogram mode, Forte VFX1
|
Nintendo Virtual Boy
|
Nintendo Virtual Boy
|
1995
|
The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3]
|
Descent
|
MS-DOS
|
1995
|
Anaglyph mode,[14] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD)
|
Contra: Legacy of War
|
PlayStation
|
1996
|
Anaglyph mode
|
Duke Nukem 3D
|
MS-DOS
|
1996
|
Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported)
|
Quake
|
PC
|
1996
|
Anaglyph mode supported by the Quakespasm source port (set r_stereo 1 ).[15]
|
Heart of Darkness
|
PlayStation, Windows
|
1998
|
Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D
|
Serious Sam
|
Windows
|
2001
|
Anaglyph
|
The Elder Scrolls III: Morrowind
|
PC
|
2002
|
Inofficial Side-by-Side 3D when using the OpenMW engine and setting some environment variables.[16]
|
Downtown Run
|
PlayStation 2, Windows, GameCube
|
2003
|
Anaglyph mode
|
Nanosaur 2: Hatchling
|
Mac (3D), Windows
|
2004
|
Anaglyph mode
|
Trigger Rally
|
PC
|
2004
|
Anaglyph mode, Quad buffer[17]
|
OpenArena
|
PC
|
2005
|
Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1 ).[18]
|
Sly 3: Honor Among Thieves
|
PlayStation 2 (3D)
|
2005
|
Anaglyph mode (certain sections only)
|
TrackMania Nations/United Forever
|
Windows
|
2006
|
Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode
|
CubiCute - The 3D Game
|
Online mini game (3D)
|
2008
|
Anaglyph
|
Skate 2
|
, Xbox 360
|
2009
|
Anaglyph
|
Shaun White Skateboarding
|
PS3, Xbox 360
|
2010
|
Side-by-Side-Mode which most 3D TVs can project as 3D
|
Minecraft
|
Java platform, Java applet
|
2009
|
Anaglyph mode (Only available pre-version 1.13)
|
Diorama[19]
|
iPhone, iOS
|
2009
|
Anaglyph mode
|
G-Force
|
Xbox 360,
|
2009
|
Anaglyph mode
|
Invincible Tiger: The Legend of Han Tao[20]
|
Xbox 360,
|
2009
|
Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[20]
|
Cloudy with a Chance of Meatballs
|
Windows, Xbox 360, , Wii, Nintendo DS, PlayStation Portable
|
2009
|
Anaglyph mode, adventure game
|
Toy Story Mania!
|
Wii
|
2009
|
Anaglyph mode
|
James Cameron's Avatar: The Game
|
Windows, PS3, Xbox 360
|
2009
|
Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[21]
|
Trine
|
Windows, MacOS, Linux
|
2009
|
Windows : Nvidia 3D Vision, iZ3D drivers
|
MotorStorm: 3D Rift
|
PS3
|
2010
|
3D via HDMI standard
|
Minetest
|
PC
|
2010
|
Anaglyph, Side-by-Side, interlaced, Top-Bottom
|
Top Spin 4
|
PS3
|
2010
|
3D via HDMI standard, 3D not in XBox 360 Version
|
Pro Evolution Soccer 2013
|
PS3
|
2012
|
3D via HDMI standard, 3D not in XBox 360 Version
|
Virtua Tennis 4
|
PS3
|
2012
|
3D via HDMI standard, 3D not in XBox 360 Version
|
Wipeout HD
|
PS3
|
2010
|
3D via HDMI standard, No 3D in Wipeout HD fury!
|
Super Stardust HD
|
PS3
|
2010
|
3D via HDMI standard
|
The Adventures of Tintin: The Secret of the Unicorn
|
PS3
|
2011
|
3D via HDMI standard
|
Pain
|
PS3
|
2010
|
3D via HDMI standard
|
Call of Duty: Black Ops
|
PS3, Windows, Xbox 360
|
2010
|
Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard
|
Call of Duty: Black Ops II
|
Xbox 360
|
2012
|
Anaglyph mode (Red/Cyan)
|
The Sly Collection
|
PS3
|
2010
|
3D via HDMI standard
|
Prince of Persia Trilogy
|
PS3
|
2010
|
3D via HDMI standard
|
Gran Turismo 5
|
PS3
|
2010
|
3D via HDMI standard
|
Attack of the Movies 3D
|
Wii, Xbox 360
|
2010
|
Anaglyph mode
|
Batman Arkham Asylum: Game of the Year: 3D Edition
|
PS3, Xbox 360
|
2010
|
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.,[22][23][24] NVIDIA 3DVision
|
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10
|
PS3, Xbox 360
|
2010
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[25]
|
The various Nintendo 3DS games
|
Nintendo 3DS
|
2011-20,2022
|
Parallax barrier autostereoscopic display
|
Hedgewars
|
Windows, Linux, OS X
|
Since 2011
|
side-by-side Anaglyph mode Wiggle
|
Dynasty Warriors 7
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard
|
Thor: God of Thunder
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
|
Green Lantern: Rise of the Manhunters
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
|
Captain America: Super Soldier
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
|
Gears of War 3
|
Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[26]
|
Batman: Arkham City
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.,[27] NVIDIA 3DVision
|
Assassin's Creed: Revelations
|
PS3, Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[28]
|
Crysis 2
|
Windows, PS3, Xbox 360
|
2011
|
Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[29] PS3 and Xbox 360 : 3D via HDMI standard
|
The Ico & Shadow of the Colossus Collection
|
PS3
|
2011
|
3D via HDMI standard
|
Tom Clancy's Splinter Cell Trilogy
|
PS3
|
2011
|
3D via HDMI standard
|
MotorStorm: Apocalypse
|
PS3
|
2011
|
3D via HDMI standard
|
SOCOM 4
|
PS3
|
2011
|
3D via HDMI standard
|
Killzone 3
|
PS3
|
2011
|
3D via HDMI standard
|
Uncharted 3: Drake's Deception
|
PS3
|
2011
|
3D via HDMI standard
|
Battlefield 3[30]
|
Windows
|
2011
|
Nvidia 3D Vision, AMD HD3D
|
Sonic Generations
|
PS3, Xbox 360, Windows
|
2011
|
3D via HDMI standard
|
Minesweeper 3D: The New Generation[31]
|
Windows
|
2011
|
Anaglyph mode
|
Halo: Combat Evolved Anniversary
|
Xbox 360
|
2011
|
3D via HDMI standard
|
De Blob 2
|
Xbox 360, PS3
|
2011
|
3D via HDMI standard
|
3D-struction[32]
|
Xbox 360
|
2011
|
3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic
|
Deus Ex: Human Revolution
|
Windows, PS3, Xbox 360, Mac OS X
|
2011
|
Windows: AMD HD3D, NVIDIA 3DVision
|
Assassin's Creed III
|
Xbox 360, PS3, Wii U
|
2012
|
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3
|
Dirt: Showdown
|
Windows
|
2012
|
|
Test Drive Unlimited 2 (stereoscopic DLC)
|
Xbox 360, PS3, Windows
|
2011
|
Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision
|
Silent Hill: Downpour
|
PS3
|
2012
|
3D via HDMI standard
|
Max Payne 3
|
Windows, Xbox 360, PS3
|
2012
|
NVIDIA 3DVision
|
Sleeping Dogs
|
Windows, Xbox 360, PS3
|
2012
|
NVIDIA 3DVision
|
Doom 3 BFG Edition
|
Linux, Windows, PS3, Xbox 360
|
2012
|
side-by-side, interleaved, NVIDIA 3DVision
|
Hitman: Absolution
|
Windows, PS3
|
2012
|
native AMD HD3D support
|
Crysis 3
|
Windows, PS3, Xbox 360
|
2013
|
side-by-side, interlaced, NVIDIA 3DVision
|
Tomb Raider
|
Windows, PS3, Xbox 360
|
2013
|
native AMD HD3D support, NVIDIA 3DVision
|
Trine 2
|
Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U
|
2013
|
side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D
|
Daylight
|
Windows, PS4
|
2014
|
|
The Pinball Arcade
|
PS3
|
2014
|
Patch for stereoscopic 3D support released for in 2014
|
Elite Dangerous
|
Windows, OS X, Xbox One
|
2015
|
side-by-side, Anaglyph mode
|
Xonotic
|
Linux, Windows, Mac
|
2015
|
Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[33]
|
Rise of the Tomb Raider
|
Windows
|
2016
|
Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version)
|
4D Toys
|
Windows, iOS
|
2017
|
virtual reality headset[34]
|
Gridfighter 3D
|
DOS, Linux, OS X
|
2017
|
side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[35]
|
Shadow of the Tomb Raider
|
Windows
|
2018
|
side-by-side (for 3D TVs), NVIDIA 3DVision
|
Half-Life: Alyx
|
Windows. Linux
|
2020
|
virtual reality headset
|
Gran Turismo 6
|
PS3
|
2013
|
3D via HDMI Standard
|