Journal of Computer Assisted Learning, Jan 1, 1998
Abstract Instructional multimedia is creating a revolution in universities. Academic staff are be... more Abstract Instructional multimedia is creating a revolution in universities. Academic staff are being urged to transfer instruction to a format suitable for either CD/ROM and/or the Internet, principally the World Wide Web. Many, it seems, simply take their existing course materials, add image and sound without proper consideration of the nature of the medium in which they are seeking to instruct and present the product to their students. In essence, it appears they ignore the need to motivate their students to work with their instructional multimedia materials. It is a contention of this paper that the user-interface to instructional multimedia is strategically important: if it is poorly designed students will not be intrinsically motivated to make use of the product or to learn with it. Interfaces that motivate learners are realistic, easy to use, challenging and engaging. Superior interfaces have some of the elements of a game: they provide the user with a functional model of task, content and processes; they encourage exploration and engagement; and they demonstrate cognisance of design considerations such as interactivity, functionality, learner control and cognition.
Journal of Interactive Learning Research, Jan 1, 1998
Abstract: Discusses the eight learner attributes of immersion, reflection, play and flow, collabo... more Abstract: Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment," Principles of Financial Investment," and the ways in which the learner attributes were incorporated.(AEF)
Interactive Multimedia Electronic Journal of …, Jan 1, 1999
Abstract The study outlined in this paper was part of a larger study that examined the use of int... more Abstract The study outlined in this paper was part of a larger study that examined the use of interactive multimedia in motivating and engaging adult learners. This paper describes the use of the multimedia microworld to explore and promote the use of self-regulated learning, and in particular examines the degree to which higher order thinking was achieved. The study found that using a microworld meant that more emphasis was placed on the acquisition of higher-order thinking and problem-solving skills, with less emphasis placed ...
Journal of Computer Assisted Learning, Jan 1, 1998
Abstract Instructional multimedia is creating a revolution in universities. Academic staff are be... more Abstract Instructional multimedia is creating a revolution in universities. Academic staff are being urged to transfer instruction to a format suitable for either CD/ROM and/or the Internet, principally the World Wide Web. Many, it seems, simply take their existing course materials, add image and sound without proper consideration of the nature of the medium in which they are seeking to instruct and present the product to their students. In essence, it appears they ignore the need to motivate their students to work with their instructional multimedia materials. It is a contention of this paper that the user-interface to instructional multimedia is strategically important: if it is poorly designed students will not be intrinsically motivated to make use of the product or to learn with it. Interfaces that motivate learners are realistic, easy to use, challenging and engaging. Superior interfaces have some of the elements of a game: they provide the user with a functional model of task, content and processes; they encourage exploration and engagement; and they demonstrate cognisance of design considerations such as interactivity, functionality, learner control and cognition.
Journal of Interactive Learning Research, Jan 1, 1998
Abstract: Discusses the eight learner attributes of immersion, reflection, play and flow, collabo... more Abstract: Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment," Principles of Financial Investment," and the ways in which the learner attributes were incorporated.(AEF)
Interactive Multimedia Electronic Journal of …, Jan 1, 1999
Abstract The study outlined in this paper was part of a larger study that examined the use of int... more Abstract The study outlined in this paper was part of a larger study that examined the use of interactive multimedia in motivating and engaging adult learners. This paper describes the use of the multimedia microworld to explore and promote the use of self-regulated learning, and in particular examines the degree to which higher order thinking was achieved. The study found that using a microworld meant that more emphasis was placed on the acquisition of higher-order thinking and problem-solving skills, with less emphasis placed ...
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Papers by Sue Stoney