Anti-Aliasing by Successive Steps with a Z-Buffer
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Date
1989
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present a method allowing to solve the three problems arising when a scene is displayed with the z-buffer algorithm. The proposed algorithm only requires one extra memory bit per pixel and delivers good quality images. It is fast because, in particular, the most expensive calculations such as antialiasing or texture mapping are made only for visible pixels of the scene.
Description
@inproceedings{10.2312:egtp.19891017,
booktitle = {EG 1989-Technical Papers},
editor = {},
title = {{Anti-Aliasing by Successive Steps with a Z-Buffer}},
author = {Ghazanfarpour, D. and Peroche, B.},
year = {1989},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {10.2312/egtp.19891017}
}