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abstract

“Flower and the Youth”: Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage

Published: 14 December 2021 Publication History

Abstract

The intangible cultural heritage of China contains many different forms of performing arts, of which oral performance is an important branch. "Hua'er" is the most popular folk performance sung in the Hui ethnic area of Ningxia. Based on technology of virtual reality (VR) and gesture recognition, our work proposes three design methods: interactive performance narrative, metaphorical elements and embodied cognition, applied to the VR performance, "Flower and the Youth". VR can provide audience with a more immersed experience that contributes to the transmission and dissemination of non-heritage performing arts. Our work provides universal design approaches to the creation of content for future intangible cultural heritage performances.

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References

[1]
Elmedin Selmanović, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, and Sanda Sljivo. 2020. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. J. Comput. Cult. Herit. 13, 2, Article 13, 19 pages.
[2]
Han, Ping-Hsuan & Chen, Yang-Sheng & Liu, Iou-Shiuan & Jang, Yu-Ping & Tsai, Ling & Chang, Alvin & Hung, Yi-Ping. 2019. A Compelling Virtual Tour of the Dunhuang Cave with Immersive Head-Mounted Display. IEEE Computer Graphics and Applications. PP. 1-1.
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Abraham Georgiadis and Shahrouz Yousefi. 2017. Analysis of the user experience in a 3D gesture-based supported mobile VR game. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17). Association for Computing Machinery, New York, NY, USA, Article 47, 1–2.
[4]
Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, and John N. Karigiannis. 2013. Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”. In: Pan Z., Cheok A.D., Müller W., Liarokapis F. (eds) Transactions on Edutainment IX. Lecture Notes in Computer Science, vol 7544. Springer, Berlin, Heidelberg.

Cited By

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  • (2023)Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR ReconstructionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.227166540:8(2002-2018)Online publication date: 14-Nov-2023
  • (2022)QiaoLe: Accessing Traditional Chinese Musical Instruments in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00080(357-362)Online publication date: Mar-2022

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Published In

cover image ACM Conferences
SA '21 XR: SIGGRAPH Asia 2021 XR
December 2021
40 pages
ISBN:9781450390750
DOI:10.1145/3478514
  • Editors:
  • Shuzo John Shiota,
  • Ayumi Kimura,
  • Christian Sandor,
  • Maki Sugimoto
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2021

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Author Tags

  1. Intangible cultural heritage
  2. VR performance
  3. storytelling, interaction design

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  • Abstract
  • Research
  • Refereed limited

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SA '21
Sponsor:
SA '21: SIGGRAPH Asia 2021
December 14 - 17, 2021
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR ReconstructionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.227166540:8(2002-2018)Online publication date: 14-Nov-2023
  • (2022)QiaoLe: Accessing Traditional Chinese Musical Instruments in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00080(357-362)Online publication date: Mar-2022

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