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Correcting motion distortions in time-of-flight imaging

Published: 08 November 2018 Publication History

Abstract

Time-of-flight point cloud acquisition systems have grown in precision and robustness over the past few years. However, even subtle motion can induce significant distortions due to the long acquisition time. In contrast, there exists sensors that produce depth maps at a higher frame rate, but they suffer from low resolution and accuracy. In this paper, we correct distortions produced by small motions in time-of-flight acquisitions and even output a corrected animated sequence by combining a slow but high-resolution time-of-flight LiDAR system and a fast but low-resolution consumer depth sensor. We cast the problem as a curve-to-volume registration, by seeing a LiDAR point cloud as a curve in a 4-dimensional spacetime and the captured low-resolution depth video as a 4-dimensional spacetime volume. Our approach starts by registering both captured sequences in 4D, in a coarse-to-fine approach. It then computes an optical flow between the low-resolution frames and finally transfers high-resolution details by advecting along the flow. We demonstrate the efficiency of our approach on both synthetic data, on which we can compute registration errors, and real data.

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cover image ACM Conferences
MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games
November 2018
185 pages
ISBN:9781450360159
DOI:10.1145/3274247
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 08 November 2018

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Author Tags

  1. 3D video
  2. detail transfer
  3. dynamic point sets

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  • Short-paper

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  • Agence Nationale de la Recherche

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MIG '18
Sponsor:
MIG '18: Motion, Interaction and Games
November 8 - 10, 2018
Limassol, Cyprus

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Overall Acceptance Rate -9 of -9 submissions, 100%

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