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Is the Motion of a Child Perceivably Different from the Motion of an Adult?

Published: 29 July 2016 Publication History

Abstract

Artists and animators have observed that children’s movements are quite different from adults performing the same action. Previous computer graphics research on human motion has primarily focused on adult motion. There are open questions as to how different child motion actually is, and whether the differences will actually impact animation and interaction. We report the first explicit study of the perception of child motion (ages 5 to 9 years old), compared to analogous adult motion. We used markerless motion capture to collect an exploratory corpus of child and adult motion, and conducted a perceptual study with point light displays to discover whether naive viewers could identify a motion as belonging to a child or an adult. We find that people are generally successful at this task. This work has implications for creating more engaging and realistic avatars for games, online social media, and animated videos and movies.

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  • (2024)3D gait analysis in children using wearable sensors: feasibility of predicting joint kinematics and kinetics with personalized machine learning models and inertial measurement unitsFrontiers in Bioengineering and Biotechnology10.3389/fbioe.2024.137266912Online publication date: 20-Mar-2024
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  • (2024)Motion PasswordsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687711(1-11)Online publication date: 9-Oct-2024
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Published In

cover image ACM Transactions on Applied Perception
ACM Transactions on Applied Perception  Volume 13, Issue 4
Special Issue SAP 2016
July 2016
71 pages
ISSN:1544-3558
EISSN:1544-3965
DOI:10.1145/2974016
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 July 2016
Accepted: 01 May 2016
Received: 01 May 2016
Published in TAP Volume 13, Issue 4

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Author Tags

  1. Perception of motion
  2. biological motion
  3. child motion
  4. markerless motion capture
  5. point light displays

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  • (2024)Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality ErrorsACM Transactions on Applied Perception10.1145/366063622:1(1-30)Online publication date: 12-Nov-2024
  • (2024)Motion PasswordsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687711(1-11)Online publication date: 9-Oct-2024
  • (2024)Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00098(507-514)Online publication date: 16-Mar-2024
  • (2024)Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00094(477-484)Online publication date: 16-Mar-2024
  • (2024)Truth in Motion: The Unprecedented Risks and Opportunities of Extended Reality Motion DataIEEE Security and Privacy10.1109/MSEC.2023.333039222:1(24-32)Online publication date: 1-Jan-2024
  • (2023)Unique identification of 50,000+ virtual reality users from head & hand motion dataProceedings of the 32nd USENIX Conference on Security Symposium10.5555/3620237.3620288(895-910)Online publication date: 9-Aug-2023
  • (2023)Age-Based Differences in Drone Control Gestures: An Exploratory StudyProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638401(49-58)Online publication date: 2-Dec-2023
  • (2022)The Design and Observed Effects of Robot-performed Manual Gestures: A Systematic ReviewACM Transactions on Human-Robot Interaction10.1145/354953012:1(1-62)Online publication date: 19-Jul-2022
  • (2022)“It Would Be Cool to Get Stampeded by Dinosaurs”: Analyzing Children's Conceptual Model of AR Headsets Through Co-DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501979(1-13)Online publication date: 29-Apr-2022
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