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BitBlox: A Redesign of the Breadboard

Published: 21 June 2016 Publication History

Abstract

Building physical computing projects can enable learners to integrate computing into a range of interests and disciplines. However, the electronic portion of these projects can be difficult. Students are learning new concepts as well as how to work with new tools. This influx of information can be difficult for students to retain in their working memory as they construct their circuits. In this paper, we introduce BitBlox, a set of modular, solderless Breadboards for prototyping circuits. BitBlox attempts to decrease the cognitive load on the user by reducing the complexity found in the standard Breadboard by bringing visibility to the underlying connections within its modules. We present a comparative classroom study integrating the Breadboard and BitBlox into two different high school classes. Our qualitative analysis focuses on student errors, strategies, and collaborative practices, highlighting important dynamics for designing hardware tools.

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Cited By

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  • (2023)What Can We Learn From Educators About Teaching in Makerspaces?Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585687(1-7)Online publication date: 19-Apr-2023
  • (2023)Demonstration of FlexBoard: A Flexible Breadboard Platform for Interaction Prototyping on Curved and Deformable ObjectsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583915(1-4)Online publication date: 19-Apr-2023
  • (2023)FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable SurfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580748(1-13)Online publication date: 19-Apr-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
June 2016
774 pages
ISBN:9781450343138
DOI:10.1145/2930674
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 June 2016

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Author Tags

  1. Electrical circuits
  2. design
  3. education
  4. microcontroller

Qualifiers

  • Research-article
  • Research
  • Refereed limited

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Conference

IDC '16
Sponsor:
IDC '16: Interaction Design and Children
June 21 - 24, 2016
Manchester, United Kingdom

Acceptance Rates

IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2023)What Can We Learn From Educators About Teaching in Makerspaces?Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585687(1-7)Online publication date: 19-Apr-2023
  • (2023)Demonstration of FlexBoard: A Flexible Breadboard Platform for Interaction Prototyping on Curved and Deformable ObjectsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583915(1-4)Online publication date: 19-Apr-2023
  • (2023)FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable SurfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580748(1-13)Online publication date: 19-Apr-2023
  • (2023)Understanding the educators’ practices in makerspaces for the design of education toolsEducational technology research and development10.1007/s11423-023-10305-172:1(329-358)Online publication date: 27-Nov-2023
  • (2022)How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive ArtifactProceedings of the 33rd European Conference on Cognitive Ergonomics10.1145/3552327.3552345(1-5)Online publication date: 4-Oct-2022
  • (2022)SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive ObjectsProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533481(987-1001)Online publication date: 13-Jun-2022
  • (2022)A Study of Students Engaged in Electronic Circuit Wiring in an Undergraduate CourseJournal of Science Education and Technology10.1007/s10956-022-09994-932:1(78-95)Online publication date: 4-Oct-2022
  • (2021)JellyBoard: A Flexible Breadboard for Electronic PrototypingProceedings of the Ninth International Symposium of Chinese CHI10.1145/3490355.3490369(117-119)Online publication date: 16-Oct-2021
  • (2021)PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based PlatformProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440643(1-11)Online publication date: 14-Feb-2021
  • (2021)AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low VisionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445690(1-14)Online publication date: 6-May-2021
  • Show More Cited By

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