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EduPaL: Enabling Blended Learning in Resource Constrained Environments

Published: 05 December 2014 Publication History

Abstract

In developing regions, intermittent internet and high infrastructure costs are making it difficult to transit from assembly-line models of education delivery to effective technology enabled blended learning. This motivates the need for a low-cost system which can work with intermittent internet connection. In this paper, we propose EduPaL, a plug-and-learn solution which utilizes a low cost USB flash drive as a portable learning platform. Students can use the EduPaL client installed in the USB to download and consume educational content, including videos and quizzes. EduPaL tracks students' learning activities, and allows students to take notes and ask questions to the teacher. These learning activities are analyzed to create visualizations, in order to help teacher identify students, or topics that need more focus in the classroom. We conducted a semester long exploratory study with 30 students in an Indian university. EduPaL was found to be used by students at different times of the day and in different locations (hostel, home, lab), thus providing ubiquitous learning even without continuous internet connectivity. The teacher used visualizations to understand students' engagement, and inferred measures to improve student learning and video lectures.

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Cited By

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  • (2024)Commoning as a Strategy for HCI Research and Design in South AsiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642547(1-18)Online publication date: 11-May-2024
  • (2022)Emergency Remote Teaching and LearningHandbook of Research on Asian Perspectives of the Educational Impact of COVID-1910.4018/978-1-7998-8402-6.ch011(175-200)Online publication date: 2022
  • (2021)Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the BlindProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445194(1-17)Online publication date: 6-May-2021
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  1. EduPaL: Enabling Blended Learning in Resource Constrained Environments

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        Barrett Hazeltine

        EduPaL, a portable learning platform, is useful when the Internet connection is intermittent and cost constraints are important. The platform is based on a low-cost universal serial bus (USB) flash drive used individually by each student. Students must also have access to a computer with at least intermittent Internet access. Content, such as videos, is downloaded onto the flash drive when possible and accessed at the student's convenience. Software on the flash drive monitors student usage, such as how much of a video was actually watched. The usage data is transmitted back to the teacher's module, which includes fairly elaborate data presentation tools. The data presentation tools allow the teacher to visualize which videos posed problems to students and also student preparation for a particular class. The system, then, offers both anytime/anywhere access to the student and usage visualizations to the teacher. It has been tried in a class of 23 students over one semester, with generally favorable results in terms of student learning and student acceptance. The instructor can use familiar learning management systems; Moodle was employed here. EduPaL appears to be an effective system that addresses a real problem. The presentation is clear, with helpful examples of the visualizations. Online Computing Reviews Service

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        cover image ACM Conferences
        ACM DEV-5 '14: Proceedings of the Fifth ACM Symposium on Computing for Development
        December 2014
        142 pages
        ISBN:9781450329361
        DOI:10.1145/2674377
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        Published: 05 December 2014

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        Author Tags

        1. blended learning
        2. flipped classroom
        3. ictd
        4. intermittent internet
        5. plug-and-learn
        6. ubiquitous learning
        7. usb-based learning platform

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        ACM DEV-5: Annual Symposium on Computing for Development
        December 5 - 6, 2014
        California, San Jose, USA

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        ACM DEV-5 '14 Paper Acceptance Rate 11 of 37 submissions, 30%;
        Overall Acceptance Rate 52 of 164 submissions, 32%

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        Cited By

        View all
        • (2024)Commoning as a Strategy for HCI Research and Design in South AsiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642547(1-18)Online publication date: 11-May-2024
        • (2022)Emergency Remote Teaching and LearningHandbook of Research on Asian Perspectives of the Educational Impact of COVID-1910.4018/978-1-7998-8402-6.ch011(175-200)Online publication date: 2022
        • (2021)Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the BlindProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445194(1-17)Online publication date: 6-May-2021
        • (2020)Flipped Classroom in Software EngineeringProceedings of the XXXIV Brazilian Symposium on Software Engineering10.1145/3422392.3422490(720-729)Online publication date: 21-Oct-2020
        • (2018)Designing for IntersectionsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196794(45-58)Online publication date: 8-Jun-2018
        • (2017)Monitoring, awareness and reflection in blended technology enhanced learningInternational Journal of Technology Enhanced Learning10.5555/3124918.31249209:2-3(126-150)Online publication date: 1-Jan-2017
        • (2017)Care as a Resource in Underserved Learning EnvironmentsProceedings of the ACM on Human-Computer Interaction10.1145/31347391:CSCW(1-22)Online publication date: 6-Dec-2017
        • (2016)LMS weds WhatsAppProceedings of the 13th International Web for All Conference10.1145/2899475.2899485(1-4)Online publication date: 11-Apr-2016
        • (2016)ViZigProceedings of the 21st International Conference on Intelligent User Interfaces10.1145/2856767.2856788(407-418)Online publication date: 7-Mar-2016
        • (2015)Capturing learner's activity events from a mobile learning system using adaptive event frameworkProceedings of the Second ACM International Conference on Mobile Software Engineering and Systems10.5555/2825041.2825060(109-112)Online publication date: 16-May-2015
        • Show More Cited By

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