[go: up one dir, main page]

Skip to main content
Log in

Precise rendering method for exact anti-aliasing and highlighting

  • Published:
The Visual Computer Aims and scope Submit manuscript

Abstract

This paper introduces the Precise Rendering Method, which generates accurately anti-aliased and highlighted images from tessellated polygons. The Precise Rendering Method first solves the aliasing problems of hidden surface removal by using the Cross Scanline Algorithm. This algorithm can exactly calculate polygon areas projected onto each pixel by using horizontal and vertical scanlines. Aliasing artifacts in shading are then prevented by the Reflection Intergration Method, which analytically integrates the intensity of reflection in the solid angle defined by surface normals at vertices of the projected area. Several synthesized images are created to show the efficiency of the Precise Rendering Method.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Explore related subjects

Discover the latest articles, news and stories from top researchers in related subjects.

References

  • Amanatides J (1984) Ray tracing with cones. Comput Graphics 18(3):129–135

    Google Scholar 

  • Barros J (1979) Generating smooth 2-D monocolor line drawings on video displays. Comput Graphics 13(3):260–269

    Google Scholar 

  • Blinn J (1977) Methods of light reflection for computer synthesized pictures. Comput Graphics 11 (2): 192–198

    Google Scholar 

  • Catmull E (1978) A hidden-surface algorithm with anti-aliasing. Comput Graphics 12 (3): 6–11

    Google Scholar 

  • Cook R, Torrance K (1981) A reflectance model for computer graphics. Comput Graphics 15 (3): 307–316

    Google Scholar 

  • Kondo K, Kimura F, Tajima T (1988) An interactive rendering system with shading. In: Kitagawa T (ed) Japan annual reviews in electronics, computers and telecommunications, computer science and technology 18, Ohbunsya and North-Holland, Tokyo, pp 255–271

    Google Scholar 

  • Nishita T, Nakamae E (1984) Half-tone representation of 3-D objects with smooth edges by using a multi-scanning method. Trans Inf Proc Soc Jpn 25(5):703–711

    Google Scholar 

  • Phong B (1975) Illumination for computer generated pictures. Commun ACM 18(6):311–317

    Google Scholar 

  • Poulin P, Amanatides J (1990) Shading and shadowing with linear light sources. Proc Eurographics 11:377–386

    Google Scholar 

  • Saito T, Shinya M, Takahashi T (1989) Highlighting rounded edges. Proc CG Int 613–629

  • Shinya M, Takahashi T, Naito S (1987) Principles and applications of pencil tracing. Comput Graphics 21(4):45–54

    Google Scholar 

  • Tanaka T, Takahashi T (1990) Cross scanline algorithm. Proc Eurographics 11:63–74

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Tanaka, T., Takahashi, T. Precise rendering method for exact anti-aliasing and highlighting. The Visual Computer 8, 315–326 (1992). https://doi.org/10.1007/BF01897118

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF01897118

Key words

Navigation