Abstract
This paper purposes to study the effect of three interaction models on team performance through a distant collaborative exergame. The distant collaborative interactions in game were designed and categorized into three scenarios namely, composite interaction, kinesthetic interaction and speech interaction. The kinesthetic interaction is emphasizing on the use of co-jump and push without speech, whereas only the use of speech is allowed for the speech interaction scenario. The composite interaction scenario combines the use of both kinesthetic and speech interaction. The experiment recruited thirty-three teams of sixty-six participants who whether have or not exergame play experience. The results show that the push and co-jump can effectively enhance team collaboration. The composite interaction is the best scenario for the enhancement of team collaboration, but the interesting effect is it did not affect to the tasks performance.
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Hwang, WY., Wattanachote, K., Shih, T.K., Yeh, SC., Zhan, SY. (2015). Preliminary Investigation of Interactive Behaviors in Distant Collaborative Exergame. In: Chiu, D., et al. Advances in Web-Based Learning – ICWL 2013 Workshops. ICWL 2013. Lecture Notes in Computer Science(), vol 8390. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-46315-4_22
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DOI: https://doi.org/10.1007/978-3-662-46315-4_22
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