Abstract
The importance of usability for older adults in therapeutic games has not been well explored. Aspects of game-related usability that go beyond typical considerations are a need for challenge, complexity, adoption by novices, motivation for extensive use, and enjoyment. Benefits to considering usability as it pertains to this special population may have long-term benefits for personal independence, maintenance of skills, and rehabilitation from injury. We outline areas we deem critical as a first step to utilizing what we know of older adult use of games for training purposes to facilitate a conversation between designers and researchers for creating and improving games for older players.
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McLaughlin, A.C., Bryant, M.R., Sprufera, J.F., Allaire, J.C., Gandy, M. (2013). Usability an Important Goal for the Design of Therapeutic Games for Older Adults. In: Harris, D. (eds) Engineering Psychology and Cognitive Ergonomics. Applications and Services. EPCE 2013. Lecture Notes in Computer Science(), vol 8020. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39354-9_39
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