Abstract
A new algorithm that runs on a computer with interconnected processors has been designed for Shogi. The algorithm adopts consultation between many individual players. A method that can create multiple players from one program is presented. Applying a simple rule to select a decision on a single move, the consultation algorithm improves the performance of computer Shogi engines. It is also demonstrated that a council system consisting of three well-known Shogi programs: YSS, GPS, and Bonanza plays better games than any of the three programs individually.
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© 2011 Springer-Verlag Berlin Heidelberg
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Obata, T., Sugiyama, T., Hoki, K., Ito, T. (2011). Consultation Algorithm for Computer Shogi: Move Decisions by Majority. In: van den Herik, H.J., Iida, H., Plaat, A. (eds) Computers and Games. CG 2010. Lecture Notes in Computer Science, vol 6515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17928-0_15
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DOI: https://doi.org/10.1007/978-3-642-17928-0_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-17927-3
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