Abstract
In this paper we present the idea of Exer-learning games - integrating the element of exercise into serious games. The combination of motion, learning and playing is assumed to facilitate intrinsic motivation and learning achievements. For the application of exer-learning games, the concept of HOPSCOTCH is introduced that is inspired by the popular childrens game. Two demonstrators of this concept have been realized and evaluated: HOPSCOTCHpad and HOPSCOTCHmobile. First results show a positive feedback from scholars and teachers. Finally, future directions for our research on HOPSCOTCH are described that could model research on exer-learning games as well as their application in the classroom.
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Lucht, M., Domagk, S., Mohring, M. (2010). Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom. In: Bramer, M. (eds) Artificial Intelligence in Theory and Practice III. IFIP AI 2010. IFIP Advances in Information and Communication Technology, vol 331. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15286-3_3
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DOI: https://doi.org/10.1007/978-3-642-15286-3_3
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