Abstract
Creative artifacts can be generated by employing A-Life software, but programmers must first consider, explicitly or implicitly, what would count as creative. Most apply standard definitions that incorporate notions of novelty, value and appropriateness. Here we re-assess this approach. Some basic facts about creativity suggest criteria that guide us to a new definition of creativity. We briefly defend our definition against some plausible objections and explore the ways in which this new definition differs and improves upon the alternatives.
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Dorin, A., Korb, K.B. (2009). A New Definition of Creativity . In: Korb, K., Randall, M., Hendtlass, T. (eds) Artificial Life: Borrowing from Biology. ACAL 2009. Lecture Notes in Computer Science(), vol 5865. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10427-5_2
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DOI: https://doi.org/10.1007/978-3-642-10427-5_2
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