Abstract
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
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The authors have no connection to Gälliwashere excluding this particular research project.
Parts of this research were supported by grant 10-5514 from Liikesivistysrahasto.
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Hannula, O., Harviainen, J.T. (2018). User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. In: Lukosch, H., Bekebrede, G., Kortmann, R. (eds) Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. ISAGA 2017. Lecture Notes in Computer Science(), vol 10825. Springer, Cham. https://doi.org/10.1007/978-3-319-91902-7_10
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DOI: https://doi.org/10.1007/978-3-319-91902-7_10
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