Abstract
Video see-through HMD mixes the real and virtual world, and users can have a good experience on virtual part, but the real part captured by cameras still have some problem, especially the distance perception. In this paper, we try to remove the error due to the distance between cameras and users. We use depth image-based rendering algorithm to re-compute the true distance of the scene, and render the correct image to the user. And we use multiple cameras with different viewpoints to reduce the occlusion areas.
In order to analyze the effect brought to the users, we implement the device with recent HMD and depth camera, and design an experiment to compare with human eyes and recent video see-through device.
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Lai, CJ., Han, PH., Wang, HL., Hung, YP. (2017). Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation. In: Chen, CS., Lu, J., Ma, KK. (eds) Computer Vision – ACCV 2016 Workshops. ACCV 2016. Lecture Notes in Computer Science(), vol 10118. Springer, Cham. https://doi.org/10.1007/978-3-319-54526-4_20
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DOI: https://doi.org/10.1007/978-3-319-54526-4_20
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